Okay, thanks for the clarification.
There are still many subtle bugs in the game, so sometimes I can’t even tell whether a behavior is an intended design or an actual issue. I’ll continue digging into the system to thoroughly review the underlying logic.
About your suggestions
I agree that shorter games often lack the space to tell a meaningful story or provide the kind of immersive experience that longer games can deliver. Extending gameplay and fleshing out world-building definitely adds to a game’s longevity—and that's something I'm mindful of.
I’m aiming to build a dating sim, not an errand simulator.
While I’d love to explore all the possibilities and grow the game into a golden indie title, I have to stay pragmatic as a solo developer. Scope control is key. There are too many examples of devs burning out—starting with passion, only to end up trapped in a project that grew too large to handle.
The same fire that sparks creativity can also burn you alive if you’re not careful.
Before this project, I had several that didn’t make it. Each one failed for different reasons, but they all shared a common root: overambitious blueprints. Some were just misdirected efforts, but others became valuable lessons I’ve carried into this project.
Your suggestions are great, and I appreciate them.
But complexity adds up quickly—having five different races, seven distinct MCs, and deeply varied NPC personalities is a large undertaking, and each new layer increases the development overhead significantly.
NPC personality and appearance randomization is in the plan—but it's lower priority for now, behind core systems and foundational work.
As for kink expansion: it’s a tricky area. It’s definitely fun, but diving into every possible kink would turn development into a bottomless pit. So I plan to add one new kink (or expand an existing one) every few updates, guided by community feedback and majority interest.
Still, good suggestions are good suggestions.
I’ll bring some of the ideas to a community poll when the time comes, and I’ll keep your tips in mind—especially when it comes to keeping the project fresh and avoiding design staleness.
