Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The 6-mile folder has been updated with some ocean maps – hopefully an adequate starting point for your age of sail campaign. You’ll definitely need to double-check that the desired islands are present & probably should manually label some of the smaller atolls in the Pacific. I also wasn’t sure of your desired scope, but I set up the map coverage for minimal overlap so that one could move off one map and onto the next without too much fudging of distances.

Color-coding hexes by water depth is definitely doable, though building it into this script would take some effort. I find that for maps like these they complicate the visualization a bit since color is already used to denote biome on land, but I definitely see the utility (and arguably depth is loosely analogous to biome in aquatic environments). Will definitely add it to my low-priority to-do list.

(+1)

Outstanding! I did not expect a result so quickly! These are excellent, supplemented with your originals for key areas like Cape Horn or the Cape of Good Hope this has coverage of essentially every sailed area in that period. Thank you so much!


I agree that blue shading could make the maps look messy. However, with the right subtly of shading I think it could work to convey the difference of depth without look too drastic.