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Video Nasty

3
Posts
A member registered Aug 14, 2025

Recent community posts

Outstanding! I did not expect a result so quickly! These are excellent, supplemented with your originals for key areas like Cape Horn or the Cape of Good Hope this has coverage of essentially every sailed area in that period. Thank you so much!


I agree that blue shading could make the maps look messy. However, with the right subtly of shading I think it could work to convey the difference of depth without look too drastic.

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Amazing! Thank you very much! If it's alright, can they be in your original colored hex style like the rest of the 6-mile earth maps for consistency sake?

On an only slightly related note I was wondering to myself (and now this does seem like a completely separate task) but with hypsographical data it might be possible to create a map of the ocean with the colour of each hex corresponding to the maximum depth of the water column.

Something like 5 shades of blue, getting progressively darker as the maximum depth shifts from neretic (200m), twilight (1000m), midnight (4000m), abyssal (6000m), and hadal (11000m). It would be amazing and useful for aquatic rpgs to see the continental shelf, the drop-off, the abyssal plain, undersea mountain ranges, seamounts, abyssal trenches and the like.

I don't know if you have space on your backburner for such a task, but I do know that https://www.gebco.net/ have very accurate open-source bathymetric data available!

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Hello Thomas!

I am in love with your maps, they have already proved most effective in my sessions. I have a confession and a request. I have a deep love of the age of sail and plan to form a 17th century game hopefully using your maps. However, I would love to model sailing across the oceans in their entirety and not just coastal sections or certain seas. Indeed, smaller islands like the Tonga-Kermadec ridge, the Galapagos, and Pitcairn islands would be a small but wonderful additions. Would you consider creating 6-mile hex maps for the sections of the globe you have not already covered? I (perhaps naively) think it would not be too hard, given the obvious simplicity of the majority of the terrain and the fact that you could make the maps quite large by the same token, reducing the number needed to cover the oceans.

It would make me so very happy to move a little model ship across the Atlantic in front of my players. And the possibility of scale naval chases and engagements is even better! I do hope you can.

Kind regards,

-Ethan