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idraluna-archives

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A member registered Dec 25, 2022 · View creator page →

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The white magic spell list was meant to function as a Cleric replacement if desired (I’ve dropped clerics from my home game), but I think it would work fine to keep them too. Clerics in OD&D are already a bit redundant, but there’s a certain charm to how weird they are. If used alongside chromatic mages, I’d frame them as something closer to a paladin or holy knight.

I’ve started players in my current campaign near Murdicog’s Manse (27-282). The nearby city Ux Qorath (50-304) has a fair bit going on.

Fort Da (63-269) if you want to be a recent arrival.

Ix-Balaqta (41-281) or Amon-Shophal (42-284) for political intrigue (which needs a bit of fleshing out tbh).

Portage Town (34-299) is centrally located and could be a good base for exploring much of the map.

An escaped slave or apprentice from the castle of The Heart of Ages (14-295) could be fun.

If I were to try a solo game I think I’d play as a clone from 33Jane’s Manse (39-264).

If you want to go hard mode, play a mage among the shipwrecked sailors in the Lilac Waste (27-282).

Armigers are indeed a name for fighters, I will add a note regarding that to the system notes at the start. The reference to Move Silently for thieves is leftover from an old version, I will edit to remove, or relegate to a footnote for games that do import a version of the thief.

Thank you!! The final anthology is going to be bonkers, I’m really excited to start compiling everything

I personally always rule that you can choose targets for Spell of Somnolence – I just don’t like fussy stuff that requires keeping track of positioning on a battle grid or the like. And, I like my Mages to be pretty powerful. When they only have one or two spells, it feels silly to nitpick their best spell in ways that make it weaker. I do think the Delving Deeper interpretation is neat, though.

Good catch! I’ll update the language on p. 12. I’m prepping an update with even more little tweaks and will include this among them.

As for the confusion w/r/t when saves apply, that’s there in the original. In general, with The Littlest Brown Book I’m trying to thread the needle between being faithful to 0e in all its glorious jank and providing something useful.

For Spell of Somonlence specifically, I don’t usually allow a save. Enough saves do specifically mention a save that it seems fair to say this one was intended not to allow it (and I like having it be pretty powerful). But it would be entirely reasonable to rule the opposite way. Another way to rule it would be that only characters with classes (PCs and leveled NPCs, but not bandits or hirelings) get a save.

Just uploaded a fixed version!

Oops, thanks for catching that – I was using a forked version with edited terrain. Will upload a corrected version soon.

Just added Antarctica_nolabels.zip!

Hah, I was wondering if that’s what you had used – it’s a really handy tool.

This was a fascinating read. I’m curious how the reconstructed system plays at the table – might have to give it a try sometime.

Thank you boss!

This looks cool, I’m excited to see books 2 & 3!

The map has been updated! The size is totally fine – there’s plenty of unclaimed space left, but keep in mind that exactly three months remain.

Hell yeah! – just updated the map, should appear on the webmap shortly. Let me know if you want a pregenerated key template with or without Wolves hexfills and/or any subregions marked out.

Oh cool! If I can help troubleshoot the Typst issues, let me know. And feel free to submit a pull request to the repo with the translated version.

No guidelines currently, but I would be delighted if someone made a translation & would be happy to help out with it if I can.

Thanks so much! Yeah Jost is great, I’ve been using it for the Antarctica Jam draft and really like how it’s looking

Many thanks – I’ve added both!

These kick so much ass – I regularly return to them for inspiration. Really amazing that you’re putting them out for free.

Just added! (And many thanks!)

Really grateful for all your help – the project is much improved for it!

The 6-mile folder has been updated with some ocean maps – hopefully an adequate starting point for your age of sail campaign. You’ll definitely need to double-check that the desired islands are present & probably should manually label some of the smaller atolls in the Pacific. I also wasn’t sure of your desired scope, but I set up the map coverage for minimal overlap so that one could move off one map and onto the next without too much fudging of distances.

Color-coding hexes by water depth is definitely doable, though building it into this script would take some effort. I find that for maps like these they complicate the visualization a bit since color is already used to denote biome on land, but I definitely see the utility (and arguably depth is loosely analogous to biome in aquatic environments). Will definitely add it to my low-priority to-do list.

Many thanks for the kind words – really glad you’ve been enjoying the maps. I will definitely take a crack at some 6-mile ocean maps. For the Pacific I may have to tinker a bit to avoid projection issues. Making sure small islands show up may take some finagling but I’ll see what I can do!

Damn, thanks for letting me know. Been slow to address this but I’ll try uploading a version without the fancy colored text.

Nope, Typst is its own typesetting software package, like LaTeX. It lets you render a PDF document from source code. Check out Typst.app for more.

This is really cool – small but evocative details make the setting feel very vivid.

Oh no! What PDF reader are you using?

Just uploaded an updated version with both changes!

This is really good – captures the pulp S&S feel beautifully. I also like the way the key entries are written.

Interpreting the prompt as a city is really cool. And the art is fantastic.

This is really cool - I love all the wizard names. Prompts are really minimal but they do a good job of providing just enough concrete material to improvise with.

Oops I totally forgot about alignment! Will fix. And I really like the suggestion for the spells section

Really good stuff, I’m definitely going to drop this into a desert hex in my home campaign. The map is beautiful.

Very cool. I really like Sir Dent and the snapdragon. The map is gorgeous, but if I were going to run it I’d consider re-drawing with more obstacles to allow more time for the random encounters to come into play.

Great looking layout, & delivering a message is a great dungeon mission. I also like that it’s packed with interesting non-combat interactions. I wish a few prompts went into a little more detail, e.g. what philosophical questions the snake is asking, or what might cause a randomly-encountered celestial bureaucrat to use their banishment power.

Thanks for giving it a read! Yeah I didn’t realize art was one of the grading criteria till too late lol, probably shoulda cut back on text for it but c’est la vie

Hey thanks! The castles & towns have actually been moved around rather than deleted – there are 24 & 9, respectively. The map isn’t strictly a flooded version of the original OS map, but a new map with the same ratio of terrain features (plus ocean). But I like the idea of fleshing out the underwater terrain – will definitely tinker with it if/when I revisit these.

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Yes, that’s exactly it – just indulging in some pseudepigraphy. Sorry to have sent you on a wild goose chase!

This is helpful, thanks! Apologies for dragging my feet on this a bit – formatting character sheets in Typst is fiddly if you don’t have a solid plan going in. Currently leaning toward a printable half-sheet design similar to the index card but with more space for details.