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idraluna-archives

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A member registered Dec 25, 2022 · View creator page →

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This looks cool, I’m excited to see books 2 & 3!

The map has been updated! The size is totally fine – there’s plenty of unclaimed space left, but keep in mind that exactly three months remain.

Hell yeah! – just updated the map, should appear on the webmap shortly. Let me know if you want a pregenerated key template with or without Wolves hexfills and/or any subregions marked out.

Oh cool! If I can help troubleshoot the Typst issues, let me know. And feel free to submit a pull request to the repo with the translated version.

No guidelines currently, but I would be delighted if someone made a translation & would be happy to help out with it if I can.

Thanks so much! Yeah Jost is great, I’ve been using it for the Antarctica Jam draft and really like how it’s looking

Many thanks – I’ve added both!

These kick so much ass – I regularly return to them for inspiration. Really amazing that you’re putting them out for free.

Just added! (And many thanks!)

Really grateful for all your help – the project is much improved for it!

The 6-mile folder has been updated with some ocean maps – hopefully an adequate starting point for your age of sail campaign. You’ll definitely need to double-check that the desired islands are present & probably should manually label some of the smaller atolls in the Pacific. I also wasn’t sure of your desired scope, but I set up the map coverage for minimal overlap so that one could move off one map and onto the next without too much fudging of distances.

Color-coding hexes by water depth is definitely doable, though building it into this script would take some effort. I find that for maps like these they complicate the visualization a bit since color is already used to denote biome on land, but I definitely see the utility (and arguably depth is loosely analogous to biome in aquatic environments). Will definitely add it to my low-priority to-do list.

Many thanks for the kind words – really glad you’ve been enjoying the maps. I will definitely take a crack at some 6-mile ocean maps. For the Pacific I may have to tinker a bit to avoid projection issues. Making sure small islands show up may take some finagling but I’ll see what I can do!

Damn, thanks for letting me know. Been slow to address this but I’ll try uploading a version without the fancy colored text.

Nope, Typst is its own typesetting software package, like LaTeX. It lets you render a PDF document from source code. Check out Typst.app for more.

This is really cool – small but evocative details make the setting feel very vivid.

Oh no! What PDF reader are you using?

Just uploaded an updated version with both changes!

This is really good – captures the pulp S&S feel beautifully. I also like the way the key entries are written.

Interpreting the prompt as a city is really cool. And the art is fantastic.

This is really cool - I love all the wizard names. Prompts are really minimal but they do a good job of providing just enough concrete material to improvise with.

Oops I totally forgot about alignment! Will fix. And I really like the suggestion for the spells section

Really good stuff, I’m definitely going to drop this into a desert hex in my home campaign. The map is beautiful.

Very cool. I really like Sir Dent and the snapdragon. The map is gorgeous, but if I were going to run it I’d consider re-drawing with more obstacles to allow more time for the random encounters to come into play.

Great looking layout, & delivering a message is a great dungeon mission. I also like that it’s packed with interesting non-combat interactions. I wish a few prompts went into a little more detail, e.g. what philosophical questions the snake is asking, or what might cause a randomly-encountered celestial bureaucrat to use their banishment power.

Thanks for giving it a read! Yeah I didn’t realize art was one of the grading criteria till too late lol, probably shoulda cut back on text for it but c’est la vie

Hey thanks! The castles & towns have actually been moved around rather than deleted – there are 24 & 9, respectively. The map isn’t strictly a flooded version of the original OS map, but a new map with the same ratio of terrain features (plus ocean). But I like the idea of fleshing out the underwater terrain – will definitely tinker with it if/when I revisit these.

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Yes, that’s exactly it – just indulging in some pseudepigraphy. Sorry to have sent you on a wild goose chase!

This is helpful, thanks! Apologies for dragging my feet on this a bit – formatting character sheets in Typst is fiddly if you don’t have a solid plan going in. Currently leaning toward a printable half-sheet design similar to the index card but with more space for details.

Good idea! Yeah, it wouldn’t be too tough to make a map with the same number of hexes in each terrain type, but located differently.

Yes! It’s in the 6-mile zip file, but I’ll add it to the screenshots on this page as well.

Duly noted, thank you! I think the plan will be to prepare condensed versions of all of these, then decide which to include in the main book and which to make available as printable add-ons. One lesson from doing this is that it’s not at all easy to predict how much can be trimmed from a given section without just going and doing it.

I really like the idea of brief guidelines for statting your own creatures!

Follow this link and there should be a button to join the jam with more instructions. I recommend joining the discord as well!

Thank you so much! I am planning to try re-writing the LBB naval combat rules along the lines of everything else – the question is just how much I can condense it. If I can get it few pages, I’ll put it in the next update, otherwise I’ll put it in a supplement.

Thanks so much for weighing in! That makes sense. I have been kicking around ideas for a supplement, probably formatted as a slim, print-friendly booklet (working title “Supplement I: Silversparrow” lol). So I’ll definitely consider anything dropped from this list for inclusion there.

Great idea! I’ll look at some examples and probably throw a couple options together. For my home game we just use index cards:

Thank you!

Thanks! Yeah, I wish I had better ecological data – the earliest historical biome map I can find is for 1700.

As for Doggerland, I have a rudimentary map on my blog. I have a backlog of similar ice-age landmasses and when I’ve done enough I might post an “Antediluvian Lands” collection here.

Just added some maps with row-column indices on each hex – sorry for not doing so sooner!

Current Claims:

Haha, many thanks! Perhaps when Antarctica Jam wraps up…