Play sea
RAYS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art/Graphics | #21 | 3.727 | 3.727 |
| Originality | #39 | 3.182 | 3.182 |
| Audio | #41 | 2.455 | 2.455 |
| Overall | #51 | 2.582 | 2.582 |
| Fun/Gameplay | #52 | 2.091 | 2.091 |
| Theme | #67 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
yes! the backgrounds are from OGA and were recolored by me. (: the characters are my work, torches and jellies also from OGA (credits in the help menu!)
Did your team create most of/all the audio yourselves?
no
How did you incorporate the theme "PATCH IT UP"?
it's a reach. :,) but hey, it was fun!
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Comments
The art was very well done here! Talking to the people added a nice touch to the game, giving a bit of story and mystery. Felt more like a journey instead of a traditional "game". For a first project, nice work!
For this being your first game, it was actually really good! Great job!
tysm!! ;v; i learned A LOT, and i'm hoping to join some more jams like this as a solo dev in the future! o7
Pretty cool for a first project. I can't wait to see what else you come up with in the future.
this is so flattering, i rly appreciate it!! <3
I love the intepretation of the theme, it’s really original, and the music fits really well, also this is a great 1st start :)
thanks so much!! \o/ i considered having the old art actually present in the game/part of the mechanics in some fashion, but the connection remains just in my head... for now. tyty!
Very mysterious game! For a first project, this is really impressive. The creative atmospheres and visuals stood out, and I could see this becoming something bigger with more gameplay and story.
thank you sm, that's so kind to say! ;o; at the moment i have another demo that i'm racing to finish by the end of this month, but once august releases its grip on me i may very well come back to it :D
Woah what an experience! I felt really immersed going through each place, but got sad that the journey ended so soon though
tysm, i'm so flattered! ;o; the game was intended to be much longer, but some of the collision mechanics i planned didn't pan out, and i worried about players running out of things to do, which is why i kept them so short in the end. <:]c some friends have suggested leaving this project open to updates though, in case of adding things over time, so it's possible!
nice atmosphere! Keep it up!
thank you so much! <: