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lajiao

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A member registered Oct 23, 2017 · View creator page →

Creator of

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Thaaanks, yeah particles are awesoooome (when they don't break the web build lol)

I LOVE this, now I want to run around with my supercool mythical horse! Also need to post my creations somewhere! Great work!

It feels very good making the herd move! Would love to see this as a full game! 

Hehe nice! We planned to do so much  more and hide them better, but as often with jams it ended up being just a thing to communicate the general idea :D (and we learned a lot of course)

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haha yeah a friend immediately complained that you can "win" by just running to the right :D Some luxicorns are just too busy to save souls!

And thank you for taking the time to play and leaving a comment <3 

Thank you, that makes me so happy! 

Thank you! Art is all done by us, sound is all free sound (you can see which ones in the credits).

There are 3 souls at the moment, congrats! Hope to build more gameplay one day and see if more can be built on this rough idea :D

Yeah, i saw and figured out the controls, but there are no patches and bullets anywhere to see, no matter how many times my character walks to the next screen (the screens all look the same for me). But maybe I'm still doing something wrong^^ 

I like it! At first I didn't see the arrows for the wrench turning mini games, so I was confused, but then my brain decided to detect them lol. 

The quick restart made it easy to want to try again and again on getting fired and the hammer mini game feels very satisfying to me. I guess I would have liked to see a bit more when I'm at the bottom of the screen or even be able to move faster than the screen, so I can put more distance between myself and the army of inspectors. 

Overall, pretty neat game!

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I tried it again, and it didn't help much - I'm just seeing a yellow background and a pink floor behind the character and nothing happens. I guess it somehow does not really work on my PCs? I read that there should be patches lying around and monsters somewhere? 

No need to be sorry! I just felt like I can't rate your game because I didn't get to actually play - and I don't want to rate differently just because I didn't understand it^^

It's awesome that you finished something, it being buggy or not 100% clear to everyone is to be expected in a game jam sometimes:P 

Nice! I am also still working on improving our game for after the jam, so I know how you feel haha :D 

Thank you! 

This game really gave me the same feeling as when I'm sewing and repairing stuff (for my animals) - the gas and AD like the hands I grab the cloth with - very smart design! And - as in RL I get impatient, wanting to be done with just this little thing already! - I think long-term it might get a little repetitive, but all in all awesome job - also with the story and the whole shop game loop - Great!

Thank you so much! I guess if we wanted to further expand on this game, we might add buffs too, but I think the main focus should always stay the healing, and keeping your team mates alive - to evoke that MMO healer's stressed feeling XD 

I really liked the idea of clicking away negative thoughts, and I appreciate the message you are sending. But I would have liked more gameplay in between the story text, so I as a player can help you/the character more to pop those thoughts away! For me personally it was a lot of text without any other beats in between. 

Very cute artworks and a cool interpretation of the theme!

Pretty cool puzzle game that makes your head smoke tehee. I like that it feels like you have many options to solve the way up. Also the character is really cute. Well done!

The idea is pretty neat! I would have liked to know how much water is already on the boat, so how stressed should I currently be, like a UI element that says 75/100 or something. Also I kind of struggled with moving in the narrow spaces on the boat, which was a bit frustrating for me - I think it would have been more fun, if I could move more easily, and the difficulty came from something else, like just managing the patches. 

I can imagine this prototype becoming a really cool experience though, with a little more time and polish!

Nice quick game! I think adding at least basic VFX/SFX for successful hits would improve the game a lot!

Nice entry! At first I didn't realize I had to use the arrow keys to move the tool, maybe you could add that to the descriptions for dummies like me :D Also I didn't know how to continue once I was happy with the jeans, I just saw on the screenshots that there would be a shirt too. 

I like that you ask the players to get creative with how to patch up the clothes and I think the chill audio fits this kind of experience well. 

Love the little cutscene in the beginning, nice art! I don't really like horror games, because I get scared so easily, and I was too scared to continue playing, so good job on doing exactly what a horror game promises! :D I also think it's a good take on the patch it up theme, and I also like the mechanic of leaving a trail with thread as a seamstress. 


Btw minor thing: I couldn't close the game window anymore and had to Alt+F4 to exit xD

Unfortunately I don't understand how to play - maybe you could add a How To Play in the description text? Or do I need to play Creatures from the inside 1? 

Yeah the UX definitely needs improvement, and maybe also a more detailed How To Play :D 

Thanks for playing and the feedback <3 

Nice little game! I wished for some arrows on the side of the screen when the robots were out of sight, so I could find them again. Also when ranked? :D :D :D

(Also two robots were on top of each other for most of the time, so I could only repair one of them, but I guess that's just a bug coming from game jam time restrictions) 

Thanks for playing, glad you liked it! 

Thank you! We also had a lot of fun building it!

That's great to hear, thank you! Exactly that was the inspiration :D 

Nice! I liked taping the box in the first level, it also goes well together with the fantasy that everything moves when the spaceship thrusts forward. Would have expected the burning box to move too!

Thank you! 
Giraffe blushes :D

oh yes, I can imagine! It works though, and I imagine once you get used to the controls more, it would get easier :) 

Ahhh I didn't see that! Will try again on fast :D 

Yeah the black box appeared, but nothing happened when I pressed space or clicked :( 

i love tetris! I think the controls are a bit clunky to use - so many different inputs! not sure how to make that better, but it feels a bit fiddly that way. 

However, pretty interesting game, I can see the core mechanic being quite fun and engaging for a while!

cool idea, I like tower defenses and focusing more on repairing is a nice different side of that!

Often I couldn't pick up the mana orbs unfortunately, but not sure why. I think it could be really fun with a little bit of polish!

Nice! I love roguelikes and I think you really made a nice looking and fun game. I haven't played that much yet, and am not sure how to unlock the train upgrades, but I think that was because I didn't have enough coins left. 

Cool writing and art! Would be curious about the features that you are hinting at in the game. 

When given choices, I sometimes forgot what exactly the problem was, so I wished for a quick summary of what they said, or the possibility to read it back somewhere, especially when I consulted the logs. 

Also, I would have liked to see somewhere which day it was currently, like day 3/7 of the probation period. 

Great job all in all! 

hahaha the music :D 

I think there might be a bug? I can't continue anywhere from the first screen to find the person that needs my help. 

Definitely! 

Yeah, from the games I played so far, this one is among my 2 favorites, if not my favorite overall! 

I personally think that not all games need to be replayable, it's fine if they make me happy once or twice. Replayability in this case would probably come from more randomness? 

But I'm not sure that would be a good fit, because your characters are so thoughtfully handcrafted and the patches fit their personalities so well. I'd hate to lose that part, I think that's kinda the core here. You could of course also handcraft multiple fitting patches + hints per character, but that means a lot of work. 

It could also come from continuing the story and some branching, so then I'd want to explore the other story branches on the next playthrough (also a lot of work, and writing, haha). Btw I also liked customers coming back and learning more about them, even from just a short hint (great writing btw, so hard to communicate story/personality with such short phrases).

The difficulty part is a tricky one, because players feel sooooo differently about it depending on their personal skill. Balancing is one of the hardest parts of game design >.<