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lajiao

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A member registered Oct 23, 2017 · View creator page →

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Thank you so much for playing and leaving a nice comment! <3

Oh no, another bug! We already seem to have one where the sand in the hourglasses doesn't deplete for some players, which makes the whole game pointless (maybe that's also why in your case the dialogue doesn't trigger too?) >.< 

I wish a hotfix was allowed haha (on the other hand, being done and not crunching more is probably healthier xD ) 

Thank you so much, makes me really happy to hear that!

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Thank you so much for playing! If we continue working on it, we'll definitely gove the players more options to find out more before making a decision :)

Thank you so much! Yees, there is room for improvement :D With more time I hope we can tailor the conversation towards a better player experience in the future - but for now I guess we could hopefully show what it could be :D 

Maybe - Or they are not obvious enough (didn't have time to make something cool here) - it's basically just a colored version of the walking human, I think the color choice in front of the background also wasn't the greatest >.< 
But thank you for giving it a try!

Thanks for playing! Yeah, we totally could improve on writing and UX and give more hints, so it's not just guessing. Happy if it made you feel something though, despite not having enough info to make an informed decision <3 

I love it, it's really a cute game and relatable everyday story! Also thanks for the cat picture at the end <3 

Omg thank you so much for the kind words and detailed feedback! 

We are currently working on releasing another project as our first Steam game, but atm I'm very hyped about this, so who knows, maybe we will indeed develop it further afterwards. I would love to, and the scope seems manageable too...

To the specific points - arrows yessss, that'd be a great addition, especially if the level would get bigger. 

Special souls more distinct: we had planned individual sprites for each special person, but ran out of time unfortunately. Think we can also work on the background, so everything gets easier to distinct. 

Fonts, oh yes, so impactful, yet so difficult for me to select. 

Thank you again for the comment, made me really happy!

Oh no! I think we have a bug there, because all hourglasses pass the near empty state, it's just when it's below 20% - and when it's at 0, it's too late. But thank you so much for giving it a try! <3

haha same thing happened to me, i was in the middle of uploading a build with a bit more content right when the submission closed >.< would have needed 10 more seconds xD

web build! I was kinda ok with it, but my partner got really triggered by it hahaha

Completely understandable! I also don't expect a jam game to have all the features finished haha :D 

Thank you so much, that makes us really happy! We are pretty happy with the vision of the project, even if there'd be lots to improve still :D

Omg thank you so much, that means a lot to me, as I'm not an artist by profession :D 

Haha okaayyy, I didn't get very far^^ But good job finishing a game in your first game jam! 

I always die during the conversation with the devil - probably makes sense to pause the timer during the dialogue :D

Very cute! The level select is cut off for me, still clickable but not all buttons are fully visible. I really like the fantasy of a sheep dog guiding sheep to safety. 

I couldn't quite figure out how I'm supposed to defuse myself? I kinda just get shot and and shoot and then I explode? :D But congrats on finishing a game!

Solid game! It feels a bit slow, but I think with a few more VFX and some camera tweaks it could be really fun!

Thank you for checking it out! You're absolutely right about the normal souls not having much effect at the moment. We didn't get to implement "points" or a currency of some sort in for the "normal" souls like we planned. So you'd be able to get a high score (freeing the special souls would give you more).

Same with the conversations, due to time constraints we realized we couldn't create enough content quickly enough, so decided it'd be the same questions, just different outcome/replies from each soul, depending on their personalities. Feedback on what could be/is correct can also be improved of course!

I'm happy if the general idea of what it could be came across though! 

Thanks for playing and leaving a comment! Not sure if there is a problem with some browsers or something (someone else feedbacked that too), but when the hourglass gets low, it should start flashing blue-green and lots of particles appear around the person. 

Thank you for playing! Didn't have time to make them more obvious, you have to look for colorful humans (as opposed to the black silhouettes).

Cute game! I wasn't expecting the sugar amount to change for the same thing I'm making, but I can really imagine the stress baking for a wedding! :D 

Oh I really like that interpretation of the theme, the sea is also always a really nice setting. I'm not sure if I see a skill tree in this game though, I'd rather have pick-ups that give me boosts or make me immune or something that rewards my battling the floaty swim controls. All in all, cool entry!

Thank you! We didn't have time to implement a "point" system or something to reward you for slashing all the "normal" souls, so yeah I can totally see your point :D 

Always very cool to have a common goal, even if it's so simple as to bring down a number - together <3 

As others were already saying, really cool art, also love the general vibe and direction. Also enjoyed the gameplay quite a bit! If it was developed further, I'd say I'd love to have something in between battles and I kinda had a hard time identifying what the enemies  were doing and what exactly is happening when the fight is executed, so some more feedback there or something. 

In general I'd say awesome work!

Good work! It would be cool if the countdown had more meaning - I didn't even really notice it when playing. Also being able to zoom didn't really add anything to the game for me, it rather felt a bit bad, because I wanted to zoom to see better (embedded window is a bit small, can't switch to full screen), but them inventory and cards are cut off. Generally I really like card games and auto battlers though, so if you add more juice and keep working on it, I'm interested :D

Thank you so much for playing! 

Yeeah, I wish we had more time to make that clearer, it's more of a guessing game at the moment which questions lead to the people realizing they are dead and to be fine with it. But yeah, basically they are souls that have not realized they are dead and need the help of Death to realize it. Depending on the personality, Death has to choose one way or the other to make them be okay with being dead and moving on to their afterlife. 

Oh no! It flashes when the hourglass is almost empty. Maybe it doesn't work in a specific browser? 

Thanks for playing! Do you mean how to help them move on from the conversation? Basically you have to ask the "correct" or fitting questions depending on their personality :D 

If you mean in the other screen - the hourglass of each human walking around starts blinking blue-green and emitting particles when there's the correct time to cut their souls. To slash, hit space or click with the left mouse button. If you find a "special" human (= the ones in color), you'll get forwarded to a conversation with them. 

When the hourglass blinks red, it's too late and the soul is lost. (will add this to the description, thanks for pointing out it's not clear)

not sure if I can see the countdown theme in this, but it seems like something I could totally enjoy! I think the movement didn't feel nice enough for me to continue playing, had trouble controlling the jump properly which I think is pretty essential. 

But I'd definitely check it out if you'd decide to work further on it. Also, of course, awesome polished art! 

Fun Frustration! :D Couldn't make it and had to give up, because I'm way too impatient for QWOP-likes haha, but love the vibe :D 

love me a good train theme + random wagon levels! Transitions between wagons get annoying though and break the flow of the game a bit. Would like to try it again after a bit more work on the movement :) 

Interesting puzzles! Though the controls annoyed me a bit, I'd like to use WASD, if I have to use other keys on the keyboard plus the mouse (nitpicky for a jam, just thought I'd still mention it). 

Mechanics are pretty cool, was fun figuring out the right order of things to do. 

The look is awesome! Couldn't quite figure out when I die, but it looks really compelling. 

Great work - I found it a bit easy, but I like the idea of followers as countdown :) 

Haha love the voices! Awesome work, very fun to play! Multiplayer when? :D the camera is rotating on its own though, is that on purpose? 

Fun game, nice vibes! I like how everything has a countdown :D

Looks very polished, nice art, also of the page itself! I noticed I just try out whatever gives me the best score and don't think too much about it, possibly due to the time pressure.