the first level isnt beatable with starting deck
you have to get 200% to do any damage lol
"Balance feedback by career TCG players" explains the OP's comment. As well as another checkmark for "H games make me want to go back to Sekiro, actual roguelikes, or other 'hardcore' games for easier input timing/grind than a horny game" design habits.
Which in turn, reminds me of how often "Join the discord" ends up reduced to "Please stop putting the gameplay problems (or bugs) in a publicly visible location" and everyone claiming to be surprised by "unforeseen problems" at a rocky launch reception.
Thanks for the feedback. Dwarfing Dreams is built as both a fetish game and a roguelike deckbuilder, so it won’t feel like Sekiro or a pure TCG. Balance is important to me, though, and I'm still working to make sure the card pool and stance system have real depth for players who want to push it, while still making it approachable to new players.
The Discord is meant for deeper discussion, not to hide problems. Public feedback is valuable, and I am using it to spot and address rough edges. The goal is to deliver on fetish fantasy while still giving meaningful tactical decisions, and I’ll keep tuning as players dig in. Sorry you didn't enjoy the first alphas.
The next update will also add proper difficulty options on top of the debug character that’s already in the game, so you can tailor the challenge to your comfort.
Ah yes, Sekiro, the universally beloved fetish deckbuilder??? Bold comparison.
For clarity: this game is a roguelike deckbuilder, not a AAA soulslike, so things like 'input timing' and 'grind' don't even apply.
I'm not sure if you actually played through the tutorial, but if you did, and actually paid attention, you'd see that the starting characters are perfectly capable of beating the current content, some easier than others.
As for Discord, it's not a cover-up, it's where bug reports, balance polls, development teasers, and suggestions are posted, in plain view. You know... feedback?
So, if you've got concrete thoughts on the card balance, or anything really, by all means share them. If not, Sekiro will always be there to scratch your itch for fetish oriented deckbuilding games?