Hey, just finished the game and it's great! Thanks for making it!
I have a few suggestions if you're looking for any, though the game is already quite well done.
1. An explanation of what "smart replay" actually is trying to do would be nice.
2. Being able to configure what autoplay does would be nice as well, I've seen it hit on 18 which doesn't make a ton of sense to me.
3. Light up the store button when an upgrade is affordable?
4. Write the hit/stand rules for the dealer on the table felt?
5. Maybe change the table felt when you raise the max bet, like you're at a higher stakes table?
6. Loans immediately become useless after you get the first upgrade that gives you money per tick.
7. Money becomes pretty useless later on in the game when upgrades only cost xp.
8. An upgrade to uncap the max bet, or to remove the 10% bet thing for xp earning. When you are trying to finish out the upgrade tree and you can't bet 10% of your max because of the max bet cutoff it makes things very slow.
9. Have the whole upgrade tree be visible, but with greyed out boxes, so you know what there is to unlock or if an upgrade is a dead end.
10. I'd love to see you make this longer, with more upgrades and such, maybe a prestige system
Overall it's a great game and very enjoyable, thanks!
Saryn
Recent community posts
Ah yes, Sekiro, the universally beloved fetish deckbuilder??? Bold comparison.
For clarity: this game is a roguelike deckbuilder, not a AAA soulslike, so things like 'input timing' and 'grind' don't even apply.
I'm not sure if you actually played through the tutorial, but if you did, and actually paid attention, you'd see that the starting characters are perfectly capable of beating the current content, some easier than others.
As for Discord, it's not a cover-up, it's where bug reports, balance polls, development teasers, and suggestions are posted, in plain view. You know... feedback?
So, if you've got concrete thoughts on the card balance, or anything really, by all means share them. If not, Sekiro will always be there to scratch your itch for fetish oriented deckbuilding games?
This game is tons of fun! Thank you!
I have a few suggestions if you're open to them and plan on updating it at some point:
1. buying multiple levels of "Orb Level" would be awesome, rapidly clicking to bring new orbs up to even level 50-60 would be much easier with a 5/10/100/MAX option
2. The music either never plays or cuts out? I haven't heard the music yet at all (using the web version).
3. Speaking of the web version, it doesn't run if it's in the background, not sure if that's something that's happening because of the engine or a choice you made? I'd rather it run in the background if possible so it doesn't have to be in the foreground while it idles a bit.
4. The orbs very rarely get stuck on the flat top of the exit area dividers, if they were pointed instead that would solve this problem, I know you can click them twice to get them to respawn, just a minor thing I've noticed
Overall it's tons of fun and has taken up a lot of my time haha it's very addicting. Thank you for making it and sharing it!
Is it kind of just practically impossible to get all the planets unlocked currently, or am I doing something wrong? I'm hitting a really hard wall at 16 super humans and I can't seem to get past it. I know the game is still in development and this might just be as far as I can go right now, just want to make sure lol. Thanks for the great game!
This game is very very fun. Would be fun even without the NSFW aspect to it but it's great either way. I do get some compatibility issues in Win11, though, if I download the game I just get a black screen with some sound. If I play the game in the browser it works but the sound gets worse over time almost as if the sound is stacking or something? strange. I'd love to play a more fleshed out version of this, though, it truly is great!
If you're using the prestige button after you hit like 1.00e+99 prestige points you're only slowing your progress. Passive prestige point growth takes over from that point. You're hitting the softcap.