Outright bugs first. This time around only did a quick check of the Orc on an old save instead of trying to see everything the Paid itch version gets.
Images are lingering behind eachother after a bit it at times. Orc had another image staying visible behind the orc amazon position hitting the submit button for testing. Then again seeing the rimming image with no bugs, only for her to stand back up with that image still behind her. Coulda sworn I saw their disrobe image linger behind her a moment during battle at least once.
... Escape is a diceroll instead of the simple bar timer... With the added insult to injury that the text still says "Time it right to break free". Even with an old level 8 save with over 90% chance in my quick test fights, I was tempted to stop right there before seeing the above bugs.
Wasn't adding the golf swing timer meant to remove RNG in an already deliberate time sink "Throw your exp and gold into a dumpster even if you win for content/unlocks" based game?
I would have almost preferred the H game habit of "Button mashing so painful an autoclicker for sake of aging wrists barely wins, told it can't be changed or game would be too easy when this feedback is given." More so as a quick test to see what the new animations for orc bearhug would be (turned to an on the ground handjob, well a bearhug WOULD be hard in first person...) spammed grabs before remembering normal attacks are a thing.
Sure I had over 90% chance on from my old save left at level 8, but yeah... If this is somehow meant to encourage "But traits give you perma stats! So it will be okay for a fresh save/Not overgrinding before entering a new area to be RNG hell!", those already felt too weak to matter even once you have them against their own area tier.
*casts 60 mana Divine storm mega nuke as level 8 against an orc with all pre garden traits. orc lives. Gosh, my fault for not grinding harder to need to break the 70s damage range on a spell. Shoulda been level 20 with all of Kyoko's traits.*
And the gold you get is so little that "Just grind equipment then!" (which needs you to win) doesn't make up for that. More so with the intent for us to pay tribute to Kyoko.
Did somebody cry failure not being forced was "too casual"? I've seen plenty of games crater over "I only get excited by a guaranteed loss, I'm just so bored when I can actually win!" My pattern recognition of dead games walking is so burnt in by this point this is, again, setting me off when I had a save in a state of "Literally impossible for me to fail this dice roll right now."
Did not check out the other monsters again this time (Did see drinking with an orc that drops $25 on a win, costs $40). Because I am so exhausted by "quadruple down on roguelike = random = time sink. Gotta prove our H game is better than REAL game! *only adds beat your head against the wall RNG or carpal tunnel level mash and/or QTE*"
So that, on TOP of the visual bugtesting going backwards? Which makes still no updated gallery, on top of "See it once, gone forever without new run/old save you hope you didn't overwrite" scenes previously added like the Alchemist stuff hurt even more? ouch.
Hopefully 0.6 is back to quality forward. Instead of "More bugs, More RNG". That or brace myself for "We decided sleeping for free is too casual, it now costs $60 gold for a full night's sleep. Scaling upwards with your level and-"