The next enemy; Daisy, is coming, which requires far more work than prior updates. rest assured, work is still being done daily :D
YrelReversal
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Also, on the note of music, credit goes to this guy, some of the best no-royalties music I've heard. https://dova-s.jp/EN/_contents/author/profile162.html
Thanks for the feedback. Dwarfing Dreams is built as both a fetish game and a roguelike deckbuilder, so it won’t feel like Sekiro or a pure TCG. Balance is important to me, though, and I'm still working to make sure the card pool and stance system have real depth for players who want to push it, while still making it approachable to new players.
The Discord is meant for deeper discussion, not to hide problems. Public feedback is valuable, and I am using it to spot and address rough edges. The goal is to deliver on fetish fantasy while still giving meaningful tactical decisions, and I’ll keep tuning as players dig in. Sorry you didn't enjoy the first alphas.
The next update will also add proper difficulty options on top of the debug character that’s already in the game, so you can tailor the challenge to your comfort.
there are a few known bugs already, a hotfix is coming soon, as well as an android port, https://discord.com/channels/1395987278073167952/1400773299952156763
Thanks so much for the review! Thanks for letting me know about the metric inconsistency (I honestly just forgot about the character select screen in my implementation >.<), I'll add space bar for text advancement, its an easy addition.
A "Mirror" function is on the way, so you can see your character's sprite next to your opponent's in an accurate to scale environment.
The left-most card getting played is a bug, around the 10th is when I'm dropping the next update, and it has a fix.
7 is your hand size per turn, but you can draw over that limit, but I can add that to the tutorial for sure.