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YrelReversal

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A member registered Jul 18, 2023 · View creator page →

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The next enemy; Daisy, is coming, which requires far more work than prior updates. rest assured, work is still being done daily :D

Not currently, no. A proper history log and a buff display are coming though. The "Even More Me" part is intended, what's a card game without variance lol.

Also, on the note of music, credit goes to this guy, some of the best no-royalties music I've heard. https://dova-s.jp/EN/_contents/author/profile162.html

First, let Slimantha pick you up. Then, there's two cards that can enter Vore, "The Hand That Feeds" and "Tongue's Caress"

Size Deltas on cards determine when you can buy them, not use them, healing potion is bugged indeed, it'll be fixed in the next balance adjustment patch.

This roadmap is out of date, I'll be posting a new one soon.

But also, some advice from a fellow dev, you probably want to turn your price to free, not the donation option? Itch seems to de-list the latter, so your game is nearly impossible to find, I had to go through f95 to find it.

Very cute little project! Love the writing in it!

Sorry, I don't have a mac device to test with :/

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Thanks for the feedback. Dwarfing Dreams is built as both a fetish game and a roguelike deckbuilder, so it won’t feel like Sekiro or a pure TCG. Balance is important to me, though, and I'm still working to make sure the card pool and stance system have real depth for players who want to push it, while still making it approachable to new players.

The Discord is meant for deeper discussion, not to hide problems. Public feedback is valuable, and I am using it to spot and address rough edges. The goal is to deliver on fetish fantasy while still giving meaningful tactical decisions, and I’ll keep tuning as players dig in. Sorry you didn't enjoy the first alphas.

The next update will also add proper difficulty options on top of the debug character that’s already in the game, so you can tailor the challenge to your comfort.

Join the discord! The games a little hard to approach, especially because I'm balancing for a wide range of skill levels, and the server has a good amount of TCG players, swing by and some people can help you out with the shrinking game plan!

Also I hate to be that guy, but if you like the game, tell people about it! I'm very bad at advertising, so word of mouth is one of the best ways you all can help the project!

Sorry! I was just in the middle of swapping over to 0.1.2.5a (A couple more fixes and a Tess sprite swap), they're back up now!

Thank you so much!

Thanks for the kind words!

The link is posted on the project page, but here

https://discord.gg/cH5xHzUzWP

Alright, I can add a setting to remove it, sorry about that

there are a few known bugs already, a hotfix is coming soon, as well as an android port, https://discord.com/channels/1395987278073167952/1400773299952156763

Glad you liked the alpha! stay tuned for the next update coming this week, its a sizable one.

Sorry I don't own a mac, so I cannot test. I was just trusting unity would be true to its word and work >.<

Intended, in the future the compendium will have a way to view tokens, but not yet.

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I didn't remove volume. The game has never had any sound, sound is being added soon, this is a 0.1 alpha, things are slowly being rolled out, please be patient.

check out the question mark hidden on the character select screen ;) Glad you enjoyed the alpha!

GR is good, its just developments stagnated a bit and its very limited by RPGM

There might be correlation there lol, I was getting pretty tired of GR, that was my big incentive for the game.

DISCLAIMER, I WILL NEVER POST LINKS IN THESE COMMENTS! DONT DOWNLOAD ANYTHING YOU SEE HERE!

yeah, that's my bad, next update I'll have more clear controls posted

Thanks so much for the review! Thanks for letting me know about the metric inconsistency (I honestly just forgot about the character select screen in my implementation >.<), I'll add space bar for text advancement, its an easy addition.

A "Mirror" function is on the way, so you can see your character's sprite next to your opponent's in an accurate to scale environment.

The left-most card getting played is a bug, around the 10th is when I'm dropping the next update, and it has a fix.

7 is your hand size per turn, but you can draw over that limit, but I can add that to the tutorial for sure.

Please lock the cursor to the game window, I cant turn around properly because I have 2 monitors. Other than that cute game, punch becomes useless once you grow once though.

Chef really needs a nerf, especially once you get the bubble gum, having him as your favorite pred is usually an auto win in infinite mode.