Thank you so much for the detailed review and feedback! All your points are perfectly valid and we're glad that you brought them to our attention. We are already addressing some of them but we're waiting for more player feedback before making any major changes.
First of, we're thrilled that you enjoyed the game, the visuals and the small effects that we used! We're planning further polishing in future updates and we'll definitely take user feedback into account.
Regarding the tutorials, it's something that we're actively working on. We're looking at different ways to make the game mechanics clearer, especially the "limb breaking" mechanic you mentioned. It's something that's a bit hidden right now and we'll make sure it's explained properly in future tutorials, along with any other mechanics introduced in the game.
The camera definitely needs more polishing and it's something we have on our backlog. We generally want to improve the camera movement and overall game feel, especially for levels that have varying degrees of elevation and/or horizontal shifts. We suspect that more players will bring this to our attention.
More sound effects and music will be added on future updates. By the way, we'd love to know what playlist you were listening to during gameplay as it might give us some inspiration! :)
The puzzles are an interesting balance topic because they depend on player skill and familiarity with the keyboard scheme. We didn't have many experienced players during our initial level creation so we iterated to make them as accessible as possible while still keeping them entertaining for more experienced players. Right now, most of the puzzles are revolved around the teleportation ability but we're exploring ways to enrich and diversify them.
Thanks again for the suggestions and the detailed review. We'll definitely take player feedback into consideration and we'll keep working on improving the game and adding details that will make it a better experience for the players!
Finally, we'd definitely like to see the VOD and your live reaction whenever it's ready as it will help us identify level heatmaps and other insights to further improve on our game!
P.S. We assume that you refer to the flag on level 10 and not 8 but please correct us if we're mistaken. There isn't any way to reach that flag on level 10. It was left there to somewhat encourage players to "jump" while missing legs. We thought it would subtly communicate that the jump mechanic doesn't work without legs, similar to how other mechanics such as "push-pull" don't work without hands.