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A jam submission

Taskforce BreakoutView game page

Submitted by Arowx (@arowx) — 1 day, 11 hours before the deadline
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Taskforce Breakout's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#123.2503.250
Gameplay#152.7502.750
How do you rate the game overall (you can consider fun, dev time, etc.)?#182.7502.750
Audio#191.5001.500
Visuals#202.5002.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Not timed but way over 3 hours lots of bugs and problems.

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Comments

Submitted (1 edit)

3+ hours? Wow! Impressive. Minimap is the best hehe. A shame no music nor SFX. Great prototype ^^

Submitted(+1)

I beat the game :D
I really like the mini-map, I ended up watching it more than the screen. It could almost have been a third person game, because you need to be able to see around your truck to maneuver around. Getting your taskforce out of an enemy ambush is a great idea! You could really make this pop with some sounds and FX.

Developer

Well done.  Thanks for the great feedback, I think will definitly be adding some sfx and fx but the idea of the prototype is to feel out the game mechanics that work before I get too attached.  e.g. I could allow the player to switch between drone and driver views?

Submitted(+1)

I won! It took me a few tries to figure things out, but I thought it was the right amount of difficulty to complete the mission.

At first I couldn't figure out the controls. I saw the page said WASD, but the initial instructions of the game said to turn, and neither A or D did anything. I eventually figured out that you can only turn using A or D if you're also holding W. 

Once I started moving, and once I saw the minimap and understood what was going on, I realized that I'm driving a vehicle that can only turn when it's moving. That makes sense. But jumping into the game I didn't know I was driving a vehicle, so it might help players to add a little description to the itch page to let them know a little bit of the context for the controls, and for the story you have in mind.

I like the idea here. Following directions to move through a complicated battlefield while under fire is a great interpretation of the theme. I definitely want a good guide in this situation. I ended up mostly ignoring the main game screen and focusing on the mini map, because I could see what was goin on better, and I could see the little vehicles following behind me, which I like.

Developer

Thanks for the feedback updated the page with "Truck will only turns when moving forward or backward".