Thanks for the answer! Ah okay, I See.
Mmh, I’m not a pro game designer.
But from a game design perspective, I can’t really say whether lives or a timer are unnecessary, it kind of depends on your vision for the game. Then I would check whether what you implement actually adds to that vision or not.
For example, if you want the game to feel more cozy, a timer with time pressure might not be the best idea. Lives, on the other hand, could work, since they encourage a more thoughtful, calmer approach.But that would also be somewhat unnecessary, since there’s already the punishment of being sent back to the start, so it could be a bit redundant.
If you want it to be more difficult, then adding a timer fits, it can “stress” the player, which is its own skill to deal with, and can lead to more mistakes. Even though my first thought for increasing the difficulty would be to add more obstacles or make them harder?!