Thanks for playing and for your comment!!
I wanted to add a time limit & lives to make the game a bit more of a challenge. I worried that without it, the game would be too easy. That said - I didn't have a lot of time to play test. I only watched one person (who is very good at these types of games) play and he was able to beat both levels easily. So maybe the game is not as easy as I thought or the lives / time limit is not really necessary?
I would be curious to know if you think the lives / time limit aren't needed? I am definitely a newbie when it comes to game design and trying to learn, so if you have any advice or constructive criticism I'd love to hear it :D
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Thanks for the answer! Ah okay, I See.
Mmh, I’m not a pro game designer.
But from a game design perspective, I can’t really say whether lives or a timer are unnecessary, it kind of depends on your vision for the game. Then I would check whether what you implement actually adds to that vision or not.
For example, if you want the game to feel more cozy, a timer with time pressure might not be the best idea. Lives, on the other hand, could work, since they encourage a more thoughtful, calmer approach.But that would also be somewhat unnecessary, since there’s already the punishment of being sent back to the start, so it could be a bit redundant.
If you want it to be more difficult, then adding a timer fits, it can “stress” the player, which is its own skill to deal with, and can lead to more mistakes. Even though my first thought for increasing the difficulty would be to add more obstacles or make them harder?!
This is such good feedback, thank you! I honestly didn’t even think about how a timer makes things stressful vs. how taking it out could make the game feel way more chill.
I’ll definitely play around with that idea... maybe instead of a timer I just add more obstacles or make the enemies sneakier or faster?
Appreciate you taking the time to spell everything out, now I’ve got a bunch of new ideas and things to consider for next time :D