Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The art is good and really cute, and it's a neat idea, but the controls are way too complicated. There's no real point to pressing a key to put the box in the elevator, then another key to put the guy who brought the box into the elevator. You're gonna do both of those things the second they reach the elevator, since there's nothing really else to do. Both of them should really be automatic, and you should just have to press Space to send your guys out to collect/deliver boxes.

And I get that logically, up and down/W and S are for making the WEIGHT go up and down, but intuitively, you're looking at the elevator, and responding to its movement and position in the building, not the numbers on the side. It should probably be reversed.

(1 edit)

Thank you for your feedback!

Oh yeah the reason for loading boxes on the elevator being different buttons is so that you can load the elevator with plenty of boxes, you can load it and then send the worker back to grab more, this leads to play styles that I used to get my score where one guy is constantly going to the truck and the other 2 are constantly delivering unless the lower one gets a large in which case I send two to the truck. At most with this strat I can load 6 or 7 boxes in the elevator.


We will if we update after the jam make W and S swappable since a lot of people see the game differently if they look at Jude or the elevator 

I'd also recommend having Jude's sprite change as soon as you start pressing a key, I didn't think anything was happening at first as it took me a bit to see her weight meter on the left. (And agree about the option to swap the W/S, I'd also have the arrow and numpad keys also mapped to the same corresponding WASD key set.)

I do see the idea about the different play styles, but it was a lot of brain power to coordinate all the controls. I'd just get rid of Space and have it be pressing 'D' again loads the worker into the elevator. i.e. If any workers with boxes, D puts their box in the elevator, if all empty-handed workers, D again loads one in the elevator. Then this is consistent when they're on an upper floor too, just press D to load them.

The balance of the weight is a bit trickier too to align the elevator to the floor, it'd be nice if there was a bit of stickiness at each of the floor stops.

It'd also be nice to play with a mouse, just hover on Jude to fill her up and click to drain her or something. Then just click on the workers to have them drop their box or get on/off the elevator. Would make it interesting having to move back and forth between Jude and the workers to control things.

(+1)

Mouse controls would have been nice, possibly would have made it work on mobile even, we just didn't have time unfortunately :) I do agree that we maybe could have not had the space bar, the worker movement is entirely contextual so it would have been totally possible to have D operate all righthand movement, just one of those things. I figured the player would want the extra control, but it might well have been unnecessary, a tough call under pressure haha~ I was trying to come up with a visual indication for Jude filling and deflating such as a hose pulsing, and water droplets coming out of her, but I just didn't have time to make it happen. I feel like rebindable keys is a really good idea (or at the very least toggleable)