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(+1)

Hello.

Thank you again for your feedback on my game. I'd like to give some feedback on yours. Whether it's complimentary or negative, my goal is to provide objective and comprehensive feedback. (These lines were written before the review).

Let's move on to the review.

Built:
- Stomach capacity: 0
- Digesting capacity: 3
- Pumping upgrade: 3
- Cramp resistance: 2
- Playing time: 48.33 min
- Number of turns: 3
- Max money: 1661
- Money at the end: 1661
- Number of challenges completed: 22 (approximately)
- Total number of challenges: 87 (approximately)
- Hardest challenge: 6 pizzas in 45 seconds (no overeating)
- Ending: Game closed

What I like:
- I really like the graphics. They remind me a bit of "Advance War" (think about making the car go in all 4 directions)
- The dialogue interface reminds me of Windows 95/2000 game interfaces (nostalgia is taking a hit).
- The theme seems Well-executed.
-The character is well-crafted. The pixelated 3D gives him a vintage feel, somewhere between 2D and 3D.
-I'd even forgotten this type of gameplay existed. Well thought-out!
-The interactions and storyline are solid. A slightly minimalist feel against a rogue-like backdrop. It reminded me of "choose your own adventure" games.
-The boosts are very well thought-out.
-Between a board game and a visual dexterity game.
-Good idea to play with the shape of the "ingredients."

What I disliked:
-Too long and repetitive. The time between each challenge can be very long.
-Silent.
-The refill animation is too random when you're maxed out (activation and time).
-You can only finish the game by losing or closing it. A final goal or the ability to retire in glory would have been nice.
-I would have liked a reminder of the remaining resources. Money is Reminded, so it's okay. But for stomach capacity, it's more complicated to know if you have the capacity to attempt a challenge. The same goes for overstuffing, the difference between air and food, and the increase level of each upgrade.
- Swallowing air is more penalizing than swallowing food. If there's too much air, the rapid reduction of the bar is stopped. A little mini-game of belly massage to empty the air would have been nice and useful.

Possible improvements and ideas:
-Interface.
-General layout (title screen, music, sound effects)
-Make a real victorious ending.
-A scoring system would have allowed the community to share their runs.
-End of games
-The event with the pump would have been nice with a mini-game. Relying on luck for this is a shame when the game is meant to be technical.
-You can take a while By no longer doing challenges and accumulating all the bonuses, he'll always ask you what you have left. And so you can chain them together for $1.
-The price isn't representative of the challenge. This can add to its charm, in the sense that some big prizes are given for challenges. So I'm putting it as an improvement point.
- Make the map more interactive with specific places to stop and the choice to choose your route. With specific events at specific locations and rivals in addition to random events (for example).
- Play with the size of the ingredients (a slice of pizza, a whole pizza, for example).

Bug:
-The fill bar can bug when you go beyond the maximum. It gets stuck above 100, and you can no longer see if you have space left before it's full. Maybe it's due to the capacity being exceeded. If that's the case, plan for a bar with overstuffing or something to understand.

Final vision:
Your game plays very well. There's a real graphic identity reminiscent of Windows 95/2000 games, which is really appreciated. The sprites are also very cute despite the rather empty map. The various events are nice, but you quickly get used to them. A few additional mini-games to add depth would have been welcome, but overall it's good. The lack of music and sound effects takes away from its dynamics (I would have played the MS-Dos map with 8-bit sounds to push it to the max). The game ultimately feels repetitive and ends in defeat, in my opinion, no matter what. Either you give up when you quit, or you lose. The world also lacks life, in my opinion (or even improvements and ideas). In any case, the foundation is very good and deserves to be refined with a real story, adventures, and a more extensive map. I'll finish by saying that the randomness It's good, but you have to know how to set limits.

Thank you for this project and thank you again for your feedback. I can only hope that your game is judged for its true worth and that this participation is as profitable as it is enjoyable.

Good luck and good work.

Ps: English is not my native language, I apologize if my tone is not good at some times. I am bad at it.
(+1)

I appreciate it. Thank you for the feedback and for playing. The feedback is actionable and well motivated.