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(+1)

A fun and interesting mix between puzzle and 'resource management'-typed games. I spent more time playing this than I would expect. Things became much more rewarding once I figured out how to plan my moves. There are plenty of flairs like the drinking minigame and crow that really breaks away from the main gameplay in a good way. The only thing I dislike would be how I get one-shoted by the hardest boss because I did not get the health upgrades, but I guess that's intended? The tutorial level was very helpful for figuring out the gameplay, and having one this tightly integrated into the game is a big plus. Great job on the game!

(+1)

Yeah, players are guaranteed to getting 1-shotted in the last level (the Kratos-tomato) for 2 reasons:

  1. it was an incentive to either do the drinking mini-game, or go to the shop to spend your trophies on items; basically a pseudo-rogue-lite game-play loop.
  2. Increase the chances that players get to see (and hear) the game-over screen, because I want players to see and experience everything I've put into the game, with only 2-weeks time frame everything I add has to add value to the experience

That's also why I gave Players the option to skip ahead the other bounties (even the tutorial, but on hindsight that might be unwise) and underestimate the 5-star difficulty bounty, but I did add a tool-tip indicating the difficulty with arbitrary star-ratings to inform the player what they're getting themselves into!


Anyways, thanks for playing and I appreciate the kind reply you've written! cheers~