Really neat twist on the breakout like genre, and somehow it manages to nullify any experience of mine with the upside down nature of it. The miss counter is kinda rough, but I assume it is there to discourage spamming your shots. graphics were simple, but they made their job work, explosions felt neat, well done
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Rebound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #47 | 3.163 | 3.417 |
| Authenticity (or, Creativity in use of resolution) | #61 | 3.858 | 4.167 |
| Audio | #61 | 2.932 | 3.167 |
| Overall | #66 | 3.125 | 3.375 |
| Graphics | #85 | 2.546 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Opposite Day - Most shooter games have you aiming directly at your targets. Well, today is Opposite Day. Now, you have to shoot DOWN instead of UP. And you have to bounce your shots off the walls instead of aiming directly at your targets. Of course, you still have to hit them to score points, but it's not so easy when things are a little backwards!
Team
Alone
Jam
I love retro games because of the low rez, highly pixelated look. The lack of detail makes the imagination have to work overtime, and while my game isn't exactly graphically intensive, I feel like the challenge of squeezing every bit of information I could into the tight space provided while giving the player enough room to engage with the game and still have fun was extremely challenging. It made me rethink a lot of design elements I wanted to add but had to cut or they would have cluttered up the screen and made it difficult to play the game.




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