Really unique. I like the puzzles and they were very creative.
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The Lackluster Labyrinth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity: How bold, weird, or original is the idea? | #42 | 2.820 | 3.182 |
| Fun: Is the core concept of the game fun and entertaining? | #42 | 2.498 | 2.818 |
| Overall | #49 | 2.196 | 2.477 |
| Emotional Impact: Does it leave a mark? | #53 | 1.773 | 2.000 |
| Theme Interpretation: How well did it embody "It's not what it seems"? | #62 | 1.692 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I think that this game introduces a really unique mechanic with moving objects on the map like a chessboard, which makes for some creative puzzle design. The ambiance and level ideas are interesting, and the core concept has a lot of potential. That said, the experience often felt confusing the rules for rotating stones weren’t always clear, level 3 seemed nearly impossible, and the skeletons moved too quickly to manage. Player movement also felt a bit slow, and a clearer in-game tutorial or indicators could have made the mechanics easier to grasp.
Despite the rough edges, it’s an innovative and memorable entry with a strong foundation. And since we’re sharing jam projects, I’d be happy if you also gave mine a try.
Cool game with cool puzzles. I loved the ambience too. Overall, fun gameplay with some cool mechanics! Well done dude, be proud :)
Very cool idea for a puzzle game, really enjoyed it!
Pretty interesting puzzles and good ambiance! I also couldn't figure out how to beat level 3, but the level design as a whole is pretty interesting. It would be nice to have an indicator showing where you can and can't move each stone on the minimap since that had me confused for a little while. Player movement also did feel sluggish. Neat game as a whole though :)
Thanks for playing our game! lvl 3 is too hard ( we could barely beat ourselves but thats mostly cus I know the game). And the player movement is sluggish I agree but we tried to make it feel like its less about movement and more about the stones/puzzles but Idk how best to balance that. Thanks again!
Like suggested by most comments, I think an in-game/visual tutorial would be much more helpful as it was just a bit difficult to make sense of the text guide with the visual of the stone grid and such. The puzzles are great though, I enjoyed the level design a lot. I think the movement of the player and the enemies could be upped, it is a bit tedious to get around the levels since everything is so slow. I'm also struggling to see where the theme of the jam is applied.
Overall a solid game, very unique and innovative main mechanic!
Cool Mechanic but the skeletons are too fast and i couldn't find a way to defeat them
Interesting mechanic, but I couldn't solve the 3rd level, the skeletons were too fast for me.
Interesting and cool mechanic moving the in game objects with an UI map like chess. I didn't get how rotating is working, when I rotated the 2 on level 3 some "2" blocks disappeared for some reason but I don't know why. It was lacking in fully explaining the how mechanics work.
But congrats on your cool idea anyways.




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