I think that this game introduces a really unique mechanic with moving objects on the map like a chessboard, which makes for some creative puzzle design. The ambiance and level ideas are interesting, and the core concept has a lot of potential. That said, the experience often felt confusing the rules for rotating stones weren’t always clear, level 3 seemed nearly impossible, and the skeletons moved too quickly to manage. Player movement also felt a bit slow, and a clearer in-game tutorial or indicators could have made the mechanics easier to grasp.
Despite the rough edges, it’s an innovative and memorable entry with a strong foundation. And since we’re sharing jam projects, I’d be happy if you also gave mine a try.