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[closed] Help for a struggling player? (spoilers)

A topic by MightbeMagic created Aug 18, 2025 Views: 858 Replies: 10
Viewing posts 1 to 5
(2 edits)

edit 2: holy moly i've finagled a win! with exactly 17 votes :,) thank you for the advice it sincerely helped so much <3

Edit: i have somehow looped around to accidentally getting a secret ending. what the heck.

So Ive played some of LLTQ and I've read a bunch of the advice here already, but I am trying avoid major spoilers so I'm a bit nervous to translate anything people are encoding ^^;;. Ive already gotten one thing spoiled for me that way unfortunately, though thankfully it was something I had considered might be a possibility at least. I don't think I'm struggling with the basics of the game but I can't help but feel like I'm missing something vital? Please pardon me for forgetting names I'm writing this on my phone after getting mad at the game and closing down for the night lol

Also before anyone panics this is NOT a critique of the game's mechanics or anything negative! I'm just the kind of person who struggles with this sort of type of strategy until I get some direction from soneone else 'v')b Ive been having a lovely time with the game so far I just also want a win -v-;;

All my runs have been failures so far, mostly due to getting locked into assassinations i couldn't backtrack out of. The ones during turn events don't annoy me too much, but its been extremely frustrating running into the ones during mood phases where both moods will kill me. im not against save scumming but it does get a bit overwhelming so i dont think to save that often either OTL

I've gotten to endgame twice, only to be murdered right before the final election by an unknown person and I don't think I've run into any information that definitively confirms who that is so i can do literally anything to counter the event. Any tips on how to figure out that situation would be fantastic, because as much as a struggle as it is to get to endgame, its infinitely more frustrating to get there and perish out of the blue without much direction on how to fix the situation. like i have my guesses on who is it, but not how to stop it, notably because i have not found any way to interact with the people I suspect. I still would like to avoid spoilers if I can, but I recognize that i cant avoid all of them if i want any progress lol. Things i think that would be helpful would be like. A specific turn that i should have found out the situation by maybe? A person i Absolutely need to talk to, or a skill i need?

Im assuming the assassination trouble is largely due to me completely ignoring the npc cliques because my brain can only hold so much at once and my notes are slow going, but I don't think I'm deliberately pulling people who hate each other together?? I can usually only get like one person from each planet I visit for sure on my side, and thats usually as a cabinet member.

 I saw someone mention that only going for a highly skilled cabinet maybe increases assassination attempts though, and in my experience that does ring true, but i dont understand how to balance gaining ministry skills vs normal ones. Practically every turn, theres a normal skill i need to be working on, and given the mood system i have to prioritize skill gains with mood bonuses, with very little room for the other skills. I tried training ministry skills during non optimal moods for whatever route i was going for, but the skills I'm missing out from then are often also important. (Im not afraid of unoptimal normal skill trainings to be clear, its just not often that its been useful for me to do so)
 

My initial go to route was to get the head religious lady and the kid from the twin worlds, and the guy who already is going to vote for you, then pick the next direction to go to. ive also been picking up the lady on the planet next door for law

My two route focuses so far have been mainly empathy/interaction skills, or spaceships/gunnery to try to get the admiral guy (and the side quest in "neutral space" which i have been able to do at least partially!), but ive never been able to impress him. I never seem to get enough skill in time to impress him before he becomes hostile - and focusing spaceships first tends to kill me since I cant spare time to work on the various random skills that keep me from dying to random assassins. Going the religious lady route  at first i think kept me from dying since there were a few relavent skills?? I guess?? But also at the same time prevents me from getting a decent amount of interaction skills or focusing on anything else important

 Side note of oh my god there are so many different assassins and they all want me specifically all at the same time. Im pretty sure mood phase after turn 15 is going to always spike my anxiety now. 


Ive never denounced anyone so far, again due to ignoring the cliques currently. Given my track record with assassins and that when i have gotten to vote Im usually doing alright, I am unsure denoucing anyone would help my strategy.

 Is actually possible at any point to talk to the rival guy, or are his options just there for flavor?

I think the only other thing I've done consistently is largely ignore the shadow situation? i'm sure Something is happening there, but I havent really had the ability to get enough science in time to tinker with the situation - though i did reach the bit where Zorana tells the security lady she thinks something is up with her fathers death still. I liked the line in my first run of the game where Zorana was talking with her friends after they hear the rumors about the shadow still searching forever and him being a legend in the making so i keep trying to get that line again -v-;;

I didnt really see a difference when i tried going after him instead but to be fair that run probably died too early for events to crop up

Most of this has just been a ramble, apologies, but man I feel so lost! Ive been getting a lot of tasty pieces of lore here and there, but I'm struggling to find the next piece of the puzzle ( and desperately hoping its not mood related events Im missing. Im already frustrated with the skills enough OTL)

I've never had a lot of problems with assassins, except in one specific run where I took a decision that I knew was going to make a lot of people very, very angry at Zorana, and my general angle is generally Zorana Being Nice, so I don't know how much I can help, but:

- on the whole sticking to the left half of the mood wheel seemingly is less deadly

- Empathy/Etiquette can be enough to avoid assassination attempts on the left half, I definitely find Rhetoric very helpful when it comes to making a good impression.

- Physical skills - Condition and Body Control - I tend to consider as defensive skills against right half assassination attempts of the mood wheel. You usually need another skill (Layout, or Guns), but if they're sufficiently high you can make it through

- just reiterating what was said by previous people, visiting Korundi can put you in Cautious, which is generally but not always safer, and the snake puts you in the safer half of the mood wheel as well. 

- there's a few choices Zorana can make during the game that are offensive to some group or that some people will interpret as Zorana not caring for them. If Zorana shows lack of care for the same group a lot, then it'll be easier to pick up Electors from people who don't belong to that group, but that group might easily go from merely disliking Zorana to actively wanting her dead. Conversely, trying to balance out favor/disfavor means assassination attempts are less likely, but Electors might be less easy to pick up.

Personally I've found that what works best for me in the early game is getting a skilled cabinet from the Tharkan system and largely considering Myrkka II a wash. As far as I know you can't talk to the rival guy! He's not interested in being chummy with Zorana.  There's a trick to getting the admiral on board that I use a lot (you need a little Piloting and a lot of aplomb) which I find cost-effective but I don't know if it makes a lot of difference Elector-wise.

Do you do a lot of retrying from the start of the turn/the previous turn? I've found that a number of assassinations are easy to survive or avoid if you go back only or or two turns - if there's an assassination attempt in Compliant on turn 16, you could go to Social on turn 15 so on turn 16 you can only pick between Indulgent and Excited, and sometimes assassination attempts can be survived with an emergency double work session in a key skill. I did a lot of reloading in that playthrough I was facing assassins all the time.

A lot of my assassin problems have been occurring in rounds where ive taken the goop pet instead of the snake, so im often stuck in the lower half of the wheel. I feel like even when I'm trying to be really nice, I'll still run into a ton of assassins after a bit?? 

My last run i heavily focused on rhetoric+etiquette and still ran into a bunch of problems. I've been improving from starting out pretty negative in most planets to closer to neutral by figuring out those events you mentioned tho! It might change later on, but it seems like in at least some cases you can still pick decent choices even without passing skill checks? I feel like theres been a couple skill checks where the unlocked option read as worse even tbh.


Thank you for the advice!! Definitely should help -v-

Well, in order to explain what's going on, I'm going to have to talk about some things that you can never see "in game." Assassinations are never "pre-planned"; they happen because somebody really hates you (I've gone through several games with no assassination attempts). Initial introductions in every system are extremely important in making people like or dislike you, but that shouldn't be too hard to interpret. However, both during system introductions and during more traditional start/end of turn events, choices and skill checks can result in favor changes among 10 factions that you are never told about (there may also be racial-wide changes). Electors are affected by these factions, so when you make a dialogue choice that upsets the xenophobes, you're creating more enemies for yourself, and you don't even realize it.

This just to say that it's extremely hard to advise you, and I'm just going to put more pressure on you, because seemingly innocent dialogue choices may lead to your demise, because an unseen faction got upset. Generally speaking, if there are dialogue choices with skill checks that you can complete, you'll want to choose those over failed skill checks.

My initial winning strategy was to have a pet viper and focus on my social skills, interaction and emotion, with emphasis on etiquette, rhetoric, allure and menace. Since blackmail was nerfed, menace is probably not as good these days, but empathy is always useful to gauge affection, so that's a viable substitute. It sounds like you're on the right track doing something similar. Don't underestimate charming someone if you can pull the allure test off, it gives a juicy affection bonus to that elector.

Oh i didnt think about using allure that much cause ive mainly been rejected! Also because the first couple times i tried it, it sounded like a romance specific thing and i was afraid i'd cause problems by flirting with everyone -v-;; I've actually never messed with blackmail, since I'm mainly trying to go a nicer route, but also because at this point I'm pretty sure more people would try to kill me


Yeah I figured that assassins were always caused by someone - since I've been ignoring cliques, I know I'm pissing off plenty of people. I know general advice in that regard would be very difficult, maybe a question like "which groups did you pander to?" would be more helpful?

I've gotten better at pissing off less people during events, though I didn't think about the possibility of some of them also have negative effects on other groups unless it was really obvious! Ill have to pay more attention to that.

At the moment I'm kind of angling to learn what skills will generally cover Not Dying, rather than trying to avoid death traps all together. Most of my successful escapes were completely accidental, and it seemed like every assassination attempt needed different skills to pass.


Thank you for the advice!!

(1 edit)

One useful technique for avoiding assassinations is to take the snake as your pet so that you can set your mood to indulgent and then move it to social. I've never seen assassins on the "social" mood, and I did a run where I was specifically trying to bait assassination attempts (that Zorana survived 10+ assassinations and got 8 electors disqualified from voting lol). That said, it's possible to go through the whole game without facing a single assassination attempt if you do a great job at keeping everyone happy. Saving at least once a turn is definitely very helpful, though. When you fail a check the game tells you what you needed to pass it, and often if you go back a turn or 2 you can train those skills. 

Unless you're going for specific scenes that require a very high value in a certain stat, I've found that the knowledge skills aren't very helpful to train, it's easier to just get those stats from your cabinet. There's not really any single stat that's a "must-have", though, most checks can be passed in several different ways. There are a lot of checks for empathy, but most of them are just for telling whether or not someone likes you, not actually influencing people's opinions. Rhetoric and especially etiquette also have a lot of checks, but many of them have pretty low requirements. I've found that just grabbing student level (30) in both is generally enough to keep from offending everybody. 

Personally, I've never recruited the admiral via spaceships (yet). Having "survived an assassination attempt" (which you can get for free by having the Thresher sleep in your room), "played ritual Starfall" (which I already like to do to recruit Ethexae) and the wrestling accomplishment from either Lorkas' or Radomir's quest is enough ti impress him.

I don't know the exact mechanics behind assassins, but the thing I've found helpful in picking a cabinet is making sure that none of the members are enemies with each other, because that was explicitly said an update to be something that tanks their approval of you. Having a high skilled cabinet doesn't inherently increase assassination attempts, it's just that some of the electors with the highest stats also have a bunch of enemies. Also, if you haven't found out, getting intrigue to 100 once is pretty useful for figuring out exactly what each elector has to offer you.
 

I havent been making a good habit of saving every couple turns, but unfortunately with the assassination attempts I've been running into, a turn or two wouldn't help enough. Its often that the skills for an escape are completely opposite of whatever skills I've been working on. I've been hearing the snake advice a lot, but I dont want to be locked into using just the one pet D:

I have noticed that most skill checks can be passed in several ways, but from reading the options, I felt like sometimes the skill check options read like they'd give worse results? Am i overthinking it, or is it that skill check options end up more neutral, thus angering other groups less?

I knew you could disqualify people, but I hadn't figured out how - is there a way to investigate whose doing what assassination then?

I tried impressing the admiral with the starfall game but he still wanted me to do his quest, which is a lot of investment. I'm really not sure what else to do to get him; I've only succeeded once, and it was too late to be helpful. I'd been going for him since his quest needed skills for impressing at least a few people as well as the quest in neutral space.

I didn't think I was putting enemies together but dang, maybe I am?? 

I might do some runs with intrique just to get that info, thank you! 

Developer

Just to reiterate what Franka said: There are no fixed assassination attempts in the game. Every single time someone tries to kill you, it is because some Elector in the game's list of Electors has reached a point of disapproving of Zorana *so badly* that they outright want her dead. Almost every assassination attempt, if you survive it, will then reveal which Elector was behind this particular attempt (and then remove them from the game - this is one way to have fewer enemies voting!) So there's no way for us to know who was trying to kill you in your playthrough because it could have been any of them.

After this point I'm going to talk a little about game mechanics. Some of this qualifies as mild spoilers because people don't necessarily know this!

Not every Elector is capable of doing assassinations. For example, Ethexae, Muistis, and Lukomir will never try to kill you. This is partly because it would screw up the plot if we had to remove them from play, but you might also just assume it's beneath their dignity. They may or may not be the only ones. For the same reason, na Ryrpgbe pnaabg gel gb xvyy Mbenan vs gurl unira'g zrg lrg! Vg jbhyq oernx gur cybg.

Every Elector has a TYPE of assassinations that they are into. Certain Electors might only be interested in killing you via a stab in the back and others only want to shoot you in your face.  And those mood scenes open themselves up to specific types of assassinations, so if only one Elector wants you dead you can avoid that death by staying out of the mood scenes that involve that method. The reason people think that the left side of the mood wheel is safer is that while you can get assassinated on the left side of the wheel, the Electors who favor social assassins tend to start with higher approval scores of Zorana in the first place and are more easily pleased by the "generic nice" dialog choices that new players are likely to choose - options that will absolutely tick off other Electors. 

Just to emphasize that last bit - remember what kind of Empire this is! Remember what these people are like!  Being 'nice' will earn you enemies. Being noncommittal will earn you enemies. I've watched multiple people do playthroughs where they wondered why Yakau hated them by the time they met, when they'd been nothing but "nice" to everyone... THAT'S WHY!

You may find it helpful to do a run where you get max Media skills - at max level you can see everyone's approval ratings updating which will help you get a sense of how things are changing. Or maybe that's too much info and you'd be happier doing a run where you just go straight to Myrkka I and stay there until you've made friends with everybody (except Lukomir obviously). It might be less overwhelming to just focus on 'how can I win THESE votes' for a while.

Huh, now I'm especially confused - for the assassination attempts I escaped, I don't recall there being any indication of who sent them or any option to remove someone after. Am I supposed to be speaking to security right after one?? I can't think of anything else that would start an investigation so I could denounce the right person. I'm not revealing the rot13 just in case.


My assumption so far has been that if i try too hard to ignore any specific group, they will also try to murk me, but now I'm considering doing it purposely to get rid of people i dont want to focus on if I can figure out how to identify assassins.

I considered working on media but yeah, i think specific numbers would really just make me overthink things. Hilariously the runs where i ignored interaction/empathy and guessed elector's positions on vibes have gone just as well as runs where I am getting those skills. Trying to figure out how to win specific votes has definitely been my strategy currently, but I've been running into too many assassins to get enough information. I've been trying to figure out which electors' quests use the same or similar skill checks to hopefully optimize where I'm spending time.


Thank you for the advice! I might be terminally stupid but dang it i want that ending!

Developer

> for the assassination attempts I escaped, I don't recall there being any indication of who sent them or any option to remove someone after.

If you ESCAPED rather than SURVIVED, in the sense that you got away and never proved that an assassination attempt even happened at all, then no, you wouldn't find out anything. Like, made up example, but if Zorana looks into a dark room and goes "That looks suspicious, I am not going in there, I'm leaving" and leaves, then there's no proof that anyone tried to kill her so nothing gets investigated. If she walks into a dark room, someone jumps her, and she manages to wrestle her attacker into submission, THEN there would be a scene afterwards where security investigates and finds out who was responsible. The investigation is automatic, you don't have to choose anything. Does that make sense?

That does make sense! I think I've only been escaping then.