edit 2: holy moly i've finagled a win! with exactly 17 votes :,) thank you for the advice it sincerely helped so much <3
Edit: i have somehow looped around to accidentally getting a secret ending. what the heck.
So Ive played some of LLTQ and I've read a bunch of the advice here already, but I am trying avoid major spoilers so I'm a bit nervous to translate anything people are encoding ^^;;. Ive already gotten one thing spoiled for me that way unfortunately, though thankfully it was something I had considered might be a possibility at least. I don't think I'm struggling with the basics of the game but I can't help but feel like I'm missing something vital? Please pardon me for forgetting names I'm writing this on my phone after getting mad at the game and closing down for the night lol
Also before anyone panics this is NOT a critique of the game's mechanics or anything negative! I'm just the kind of person who struggles with this sort of type of strategy until I get some direction from soneone else 'v')b Ive been having a lovely time with the game so far I just also want a win -v-;;
All my runs have been failures so far, mostly due to getting locked into assassinations i couldn't backtrack out of. The ones during turn events don't annoy me too much, but its been extremely frustrating running into the ones during mood phases where both moods will kill me. im not against save scumming but it does get a bit overwhelming so i dont think to save that often either OTL
I've gotten to endgame twice, only to be murdered right before the final election by an unknown person and I don't think I've run into any information that definitively confirms who that is so i can do literally anything to counter the event. Any tips on how to figure out that situation would be fantastic, because as much as a struggle as it is to get to endgame, its infinitely more frustrating to get there and perish out of the blue without much direction on how to fix the situation. like i have my guesses on who is it, but not how to stop it, notably because i have not found any way to interact with the people I suspect. I still would like to avoid spoilers if I can, but I recognize that i cant avoid all of them if i want any progress lol. Things i think that would be helpful would be like. A specific turn that i should have found out the situation by maybe? A person i Absolutely need to talk to, or a skill i need?
Im assuming the assassination trouble is largely due to me completely ignoring the npc cliques because my brain can only hold so much at once and my notes are slow going, but I don't think I'm deliberately pulling people who hate each other together?? I can usually only get like one person from each planet I visit for sure on my side, and thats usually as a cabinet member.
I saw someone mention that only going for a highly skilled cabinet maybe increases assassination attempts though, and in my experience that does ring true, but i dont understand how to balance gaining ministry skills vs normal ones. Practically every turn, theres a normal skill i need to be working on, and given the mood system i have to prioritize skill gains with mood bonuses, with very little room for the other skills. I tried training ministry skills during non optimal moods for whatever route i was going for, but the skills I'm missing out from then are often also important. (Im not afraid of unoptimal normal skill trainings to be clear, its just not often that its been useful for me to do so)
My initial go to route was to get the head religious lady and the kid from the twin worlds, and the guy who already is going to vote for you, then pick the next direction to go to. ive also been picking up the lady on the planet next door for law
My two route focuses so far have been mainly empathy/interaction skills, or spaceships/gunnery to try to get the admiral guy (and the side quest in "neutral space" which i have been able to do at least partially!), but ive never been able to impress him. I never seem to get enough skill in time to impress him before he becomes hostile - and focusing spaceships first tends to kill me since I cant spare time to work on the various random skills that keep me from dying to random assassins. Going the religious lady route at first i think kept me from dying since there were a few relavent skills?? I guess?? But also at the same time prevents me from getting a decent amount of interaction skills or focusing on anything else important
Side note of oh my god there are so many different assassins and they all want me specifically all at the same time. Im pretty sure mood phase after turn 15 is going to always spike my anxiety now.
Ive never denounced anyone so far, again due to ignoring the cliques currently. Given my track record with assassins and that when i have gotten to vote Im usually doing alright, I am unsure denoucing anyone would help my strategy.
Is actually possible at any point to talk to the rival guy, or are his options just there for flavor?
I think the only other thing I've done consistently is largely ignore the shadow situation? i'm sure Something is happening there, but I havent really had the ability to get enough science in time to tinker with the situation - though i did reach the bit where Zorana tells the security lady she thinks something is up with her fathers death still. I liked the line in my first run of the game where Zorana was talking with her friends after they hear the rumors about the shadow still searching forever and him being a legend in the making so i keep trying to get that line again -v-;;
I didnt really see a difference when i tried going after him instead but to be fair that run probably died too early for events to crop up
Most of this has just been a ramble, apologies, but man I feel so lost! Ive been getting a lot of tasty pieces of lore here and there, but I'm struggling to find the next piece of the puzzle ( and desperately hoping its not mood related events Im missing. Im already frustrated with the skills enough OTL)
