Peaceful game, with a great sense of aesthetics! Took me a bit initially to understand how to get it jump-started, but it's a relaxing game!
Feel like what it's missing is some clear "check-point" states, in which something happens in the game world after X amount of BAs, for example. Some small narrative hook associated with that would go a long way!
Congrats on the game, the point cloud in particular is a really cool part!
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Thank you for your kind words and comments :)
I agree with the narrative checkpoints, the “mission” panel in the game was originally meant to be a place where the computer adds a log of their thoughts over time which would serve as the narrative hooks you mentioned, but I had to cut that feature out because I ran out of time ;-;
I really focused on the aesthetics of the game for this submission, so I appreciate the comment on that a lot!