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(7 edits)

Just some feedback after playing a bit, may add more later.

  • During the barmaid work, movements are sluggish (at least when using the mouse for it). My guess is that the game tries to check if there is an event to trigger when close to a character, which stop the movement for a bit (it’s also possible that it is because I resize the window larger that the base one). I also think there is a line attributed to Emma that should be to the man when under the table.
  • The witch (the small one) is still watching the blacksmith even after the flower (or was it a potion?) being stolen.
  • I also think that the player should be able to check on the curse state (at the church) at any time.

Anyway still a good game and even better from last time I played it with all the new stuff.

Hey, thanks for the feedback!

Mouse-only movement
Yeah, that's an unfortunate side effect of making the game as I am. I would suggest using either the arrow keys or WASD for character control at the moment.

Witch
If you mean the NPC staring into the blacksmith's shop on the Town Square map that's actually not supposed to be Sophie. Just a random adventurer.

Curse State Checking
This will become more clear in future versions for sure. There a planned map to replace the current placeholder map of the Cursed Realm. You will also be able to check on the state of the curses easier from the Quests menu in the future as well.
Unless you mean checking on Cross's specific state?

Thank you and glad you enjoyed it!

(10 edits)

Mouse movement

I see, I just play from my bed sometimes but the keyboard being too far make me use the mouse only :D Not a huge issue, I doubt many would play with it anyways, but if you ever find a solution that would be nice.

Witch

Yes I was talking about this one, and I see, I think she has the same sprite and we meet Sophie for the first time around here too as if she saw us going out of the Blacksmith, that’s why I thought it was her ^^ (but I was expected her to ask question about the Blacksmith, I understand now why she did not)

Curse State Checking

I was, indeed talking of the Curse Realm (just forgot the name on the moment x) )

Others

Also, I think some maps (like the path toward the hot spring) do not have a night settings.

Ah it that case, I'd suggest using a controller if you have one! Certain controllers should even get proper button prompts.

Ah yeah I can understand the confusion. I'll see if I can use a different placeholder for the adventurer. I'll take a look at the night settings on that map as well, Thanks!

Yes, I didn’t think about a controller, it tends to be either hit or miss with RPG Maker games from my experience, but more so not working (or not fully). And it depends sometimes of the games mechanics too if not implemented for controllers, which in that case have controller only working with what RPG Maker has setup by default. But I will try next time! :)

I think most x-input devices should be seen by default. I've also added in a button config for controllers at the bottom of the general settings menu.

Yes, it is detected without any issues but what I mean is that some games may have some menus or actions not set to it (kind of like the blacksmith mini-game here not working with the mouse :D ).

Also, after testing, the controller works better but still has some lag to it, it doesn’t fully stop like with the mouse, but there is a slight delay (which I assume is due to how the joystick works, the input still in action until you release it unlike the one click of the mouse). Maybe you should get all events in a list before the event start and only check the position of the player based on the predefined list of positions/NPCs, so the number of checks wouldn’t be per NPC but element of that list instead?

Also to add one the Curse Realm, depending on how it works, wouldn’t be an issue from my previous feedback, I mainly wanted to check on it to remind myself on where I was on it or what path I was on depending of the game choices (like going – full – corruption or not), as some days or weeks may happen between plays. But I guess the corruption level kind of does this job I guess, so it would depend on what the Curse Realm would have to offers in terms of choices, etc.! ^^

Anyway, there may have been one last thing I wanted to mention but I forgot so it was probably not that important!

Have a good day/night and fun on your project/game!