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Dexyne

11
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A member registered Dec 08, 2014 · View creator page →

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A good and interesting prototype, would love to see more.

Also I think the game need a perfect dodge that does not consume stamina (or reduce its consumption) to make the fighting a bit faster (or with less “waiting” time for good players).

I’m not sure if it was my bad timing but some attack seems to hit you when behind him too.

I’m not sure why but I can’t download the game via the itch app, even by accessing the download page/button. I can see the zip file listed though, and I can download it via a web browser without issue (which I’ve done, but no auto-update for me then :( ).

I’ve been surprise by the quality of this game as a Fire Emblem and eroge fan, a good game with interesting stuff.

Having played two playthroughs so far, I’ve yet to see everything but one thing that I’ve seen during my first playthrough is that the recollection room is not “global”, so making a new game doesn’t link to it. Which can be normal and fine, but if I try to “End Exploration” in the recollection room, I get a crash while trying to save with no save added. Is there a way to complete the recollection room via multiple playthroughs or do I need to wait for a fix?

Another thing a bit annoying is that there is no way to go back to the main menu while in game.

As for the game itself, I may write a new post when I complete it more, so I will write a minor thing which I found it a bit sad that the dialogues did not really change during the groping after Gwen became a whore. Was expecting her to be more open or something but she has the same lines as her previous classes. That and I think Carwyn should be able to have the erotic/whore class too. But you wrote that more content may come for him so maybe later. :)

Was not planning to post but seeing all this rage I though why not?

Did average I’d say as a first try but it’s alright, just a few things that are a bit frustrating (like the flames) and it would be nice to have a feedback on how long a part/scene is (with a health bar or something), and maybe knowing when we get a checkpoint for a phase too.

No problem, thanks for the reply/update. :)

Is there any updates on the subject? Would love to play the game on Linux, if possible.

Can you support game controller please? (xbox at least as it is the standard on PC) I can’t seem to be able to change the keybinds as I’m not using qwerty and depending on how Unity or your scripts detect keys I may not be able to.

For the card game, you have a npc that explains the rules (the thief), but I think you have to lose the game once for that.

But I would agree with the rest, I also hope to see a bit more city/army management (putting soldiers at specific locations for defense or ask to build/upgrade some buildings for benefits, bonuses or new (sex) events.

I can’t seem to install the windows version of the game (only WebGL) through the itch.io launcher, and the game doesn’t work as some gzip compression is not supported or something. The game does work via web browser (WebGL) or if downloaded outside the launcher with the windows version button option.

Also thumbs up for using Krita! :D

Played before so I know I will enjoy my time with the new stuff added, but I need to share some issues:

  • Would be nice if the game was already extracted and playable. Right now it needs to be done manually before it can be played (and I guess it’ll be needed before every updates).
  • Also the game title shows as version 0.18 instead of 0.19a (downloaded and tested today, free and full RTP). And I guess that’s not what it should show! :P

Good luck in your dev!

On Arch Linux you could get the libnotify.so.4 error (with 32 bits packages), by installing this package from AUR it resolve the issue : https://aur.archlinux.org/packages/lib32-libnotify....

Maybe a 64bits version can avoid that. Otherwise great game, a bit too small to play on PC though! :D