Soon TM!
Trying to get it out tomorrow evening pacific as stated. It'll be up as soon as it's ready.
MegaloDEV
Creator of
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(We are in the process of streamlining the main store page. Extra information will be moved here for those that want to read more about the game and what it intends to do.)
STORY STRUCTURE
The game's story and Emma's corruption is very important to us. In order to properly tell her story the game is split into three major acts alongside a prologue and epilogue. Each section will differ with structure and what is available for Emma to do.
- Prologue: A short linear introduction to the world and a few of the major characters. The events here set the entire game in motion.
- Act I: Introduction to the small town where much of the game will take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
- Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma's collective choices at the end of this act will determine which of the one of two possible Act III's are served to the player!
- Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
- Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various "flavors" to these endings depending on what you did during the game.
CUTSCENE QoL
Your favorite quality of life buttons from all your Ren,py games are here. Auto, Skip, Log, Hide, Save, Load, Settings, and Return to Title. All visual novel styled scenes within the game will feature these buttons within the dialogue box.
CORRUPTION
Throughout the game various "choices" will present themselves to Emma and therefore the player. After gaining enough Corruption Experience Emma will gain a "Corruption Level". The higher Emma's Corruption Level the more lewd and corrupted she will act. Some events will be locked behind specific a Corruption Level. Also, it will be possible to gain "purity" and reduce corruption, albeit these events will be more rare.
MINI-GAMES?
There will also be a small amount of mini-games the player can engage in as well such as fishing, farming and simulated gambling. These are not meant to be super in-depth systems but will provide their own unique rewards and side-quests.
I'll just say this for now: Not as a gameplay element or early in the game.
It would balloon the cost of all the 2D artwork if we had to account for the possibility for Emma being pregnant.
As you can see in it's current stage there is already a ton of artwork and it just wouldn't be feasible for us to include this feature.
Apologies for the late response and thanks for checking out the game!
If you can't sleep and you've yet to met Sophie again then there is still something left to do. If you are on day 7 (day after the dance), then head to the hotsprings. This should be more clear in the upcoming patch later this week. Adding a bunch of QoL changes alongside the new content.
Understandable!
The increases aren't meant as a punishment but as a reward for those supporting the game early. As all that money goes directly into development of the game rather than profit.
And thanks so much! That's our goal actually. We want the game is provide enough variety in story, 18+ content and gameplay that no component ever gets "stale".
Thanks for the interest in the game!
A good chunk of the posts on our Patreon are actually public. If you follow there (it's free) you should get notified and be able to read the latest news regarding the progress and plans of the game.
Of course, we also occasionally will cross post some stuff on itch.io too.
For now yeah, you shouldn't carry over any saves. Maps are being swapped out with new ones and game flow/triggers are being cleaned up, etc. Hope is once we hit 0.1 we can start carrying over saves most of the time.
Also plan to add in some QoL stuff for those that play each patch such a start selector and in-game patch notes.
There is also the "fast" option to speed through dialogue faster than the speed of sound. I know this has been a life saver for me haha.
Thanks for playing!
And yeah, we'll be switching to taller sprites all around as soon as we are able to. They just take a lot of time and cost a lot to commission as well at least for the main cast.
NPCs we might be able to do cheaper as there will be less animations needed.
I'm honestly not super familiar with Joiplay. I have in the past been able to run the game fine on my pixel 6 and a s21 (snapdragon). Others have reported it working fine on a pixel 5, 6a and 7.