Yes, I didn’t think about a controller, it tends to be either hit or miss with RPG Maker games from my experience, but more so not working (or not fully). And it depends sometimes of the games mechanics too if not implemented for controllers, which in that case have controller only working with what RPG Maker has setup by default. But I will try next time! :)
Viewing post in Accursed: Emma's Path 0.2.25a RC - Public Release comments
Yes, it is detected without any issues but what I mean is that some games may have some menus or actions not set to it (kind of like the blacksmith mini-game here not working with the mouse :D ).
Also, after testing, the controller works better but still has some lag to it, it doesn’t fully stop like with the mouse, but there is a slight delay (which I assume is due to how the joystick works, the input still in action until you release it unlike the one click of the mouse). Maybe you should get all events in a list before the event start and only check the position of the player based on the predefined list of positions/NPCs, so the number of checks wouldn’t be per NPC but element of that list instead?
Also to add one the Curse Realm, depending on how it works, wouldn’t be an issue from my previous feedback, I mainly wanted to check on it to remind myself on where I was on it or what path I was on depending of the game choices (like going – full – corruption or not), as some days or weeks may happen between plays. But I guess the corruption level kind of does this job I guess, so it would depend on what the Curse Realm would have to offers in terms of choices, etc.! ^^
Anyway, there may have been one last thing I wanted to mention but I forgot so it was probably not that important!
Have a good day/night and fun on your project/game!