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(1 edit) (+1)

This is really good. It’s nice when gameplay choices actually impact story outcomes. The art is cute and the story is quite well written! I really like this game. I also like that the controls are rebindable at the start. That makes a big difference.

A minor gripe is that sometimes interact and jump seem to have their usage swapped. Sometimes hitting interact will select a thing or dialog option and sometimes jump will do that. I haven’t tried binding interact and jump to the same button yet.

Copy/Paste of Rubric:

  1. Fun: I think this deserves a +1, since the platforming aspects are well polished and the level design is pretty clever, given the revisiting aspects.
  2. Creativity: A story platformer isn’t what I would consider groundbreaking, but between the art and story and content I’d like to give this +1.
  3. Fetish Factor: The writing is really top notch and goes well with the art. I’m torn between an +1 and a +2. It’s one of the hotter entries in the jam in my mind. I think I have to go to +1.
  4. Theme: The theme was reasonably integrated. It was part of the story, yes (the friend’s travel and your own island ‘vacation’). I don’t know if I can go +1 since it didn’t interact mechanically.
    Bonus point for accessibility and an all-around good experience. I liked this.
(1 edit)

Oh? I don't believe those should ever be checked in the wrong places. In fact the interact key bool doesn't show up in the textbox's code at all o,o I wonder what was going on? If it's more of a 'philosophical' disagreement of where/when they should each be used, fair enough!

Also, setting interact and jump to the same key won't let you progress. By coincidence I coded it such that it'll just start the rebind process again ^w^; But I also added the ability to use F8 on that screen to initiate it as well, just in case.

Anyway-- thank you! In total I wrote about 15k words for this over the course of a week. Was very intensive, and I'm glad it's over >w>