This is really good. It’s nice when gameplay choices actually impact story outcomes. The art is cute and the story is quite well written! I really like this game. I also like that the controls are rebindable at the start. That makes a big difference.
A minor gripe is that sometimes interact and jump seem to have their usage swapped. Sometimes hitting interact will select a thing or dialog option and sometimes jump will do that. I haven’t tried binding interact and jump to the same button yet.
Copy/Paste of Rubric:
- Fun: I think this deserves a +1, since the platforming aspects are well polished and the level design is pretty clever, given the revisiting aspects.
- Creativity: A story platformer isn’t what I would consider groundbreaking, but between the art and story and content I’d like to give this +1.
- Fetish Factor: The writing is really top notch and goes well with the art. I’m torn between an +1 and a +2. It’s one of the hotter entries in the jam in my mind. I think I have to go to +1.
- Theme: The theme was reasonably integrated. It was part of the story, yes (the friend’s travel and your own island ‘vacation’). I don’t know if I can go +1 since it didn’t interact mechanically.
Bonus point for accessibility and an all-around good experience. I liked this.