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You can sense there is a ton of work here.

It's usual in jams, but the movement could get some polish.

You may already know many games apply a gravity force or a kind of pull after jumps to make them feel less "floaty" i think that would help this game a ton and it's relatively easy to implement.

In any case very good project, tho i kinda got frustrated dying all the time to those flying robots, i didn't even know they can follow you (i tried ignoring one to "speedrun" the game lol).

Thank you so much! Yeah, you’re absolutely right, the movement could use more polish. Adding a stronger gravity pull after jumps is a great suggestion.

The flying ones were meant to add some extra challenge, but I can see how they can get frustrating. One for our errors was expecting players to understand that they can just "run"trough the phases if they find it hard to fight the enemies.

Really appreciate your feedback, glad you gave it a try!