You got officially trolled. But for real i just managed my time poorly and whatnot. I did intend to make a fuller game... haha
DhirkGamer
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I just finished the game. I have to say second level is way shorter than the first, but that's normal.
The polish is real here.
From graphics to many aspects of the game.
Tho i wish you had polished first the basics like movement and also the cursor seems kinda "cursed" lol, a black box.
But those shouldn't be hard fixes and overall the game is quality.
And it does have the twist in the end so it fits the theme.
Nah i'm at the third level and the running robot is somehow giving me" backshots" while not harming me, and i'm stuck there perhaps in a kind of flying animation...
Third level has it seems some bumps which seem to affect player movement in an unnatural way.
Revising that would make the game way better.
Either erase the bumps, or program it so the player can step up automatically short height (typical stair movement code)
Overall very cool and polished, but yeah the movement could use more polish and if you do polish it then the game goes way higher, since movement is after all the main thing the player experiences all time...
You can sense there is a ton of work here.
It's usual in jams, but the movement could get some polish.
You may already know many games apply a gravity force or a kind of pull after jumps to make them feel less "floaty" i think that would help this game a ton and it's relatively easy to implement.
In any case very good project, tho i kinda got frustrated dying all the time to those flying robots, i didn't even know they can follow you (i tried ignoring one to "speedrun" the game lol).
It's an obscure reference.
But the idea was that the camera was used to view hidden stuff, like in that movie (which i didn't watch) where the dude puts the glassess and sees "obey" and "consume" and stuff instead of the normie ad panels and whatnot...
Sadly i miscalculated the time, and tbh i got an appointment i didn't think about that took 3 whole days off, i mean perhaps not whole but coming after a trip to the Capital to develop for like 1h didn't seem worth it tbh....
I'll try to perhaps continue it. Tbh i wanted to make a puzzle game long ago but i'm not so good at making puzzles, i'm good at getting random ideas but not at making finished game loops... so i'll probably try to make a team with some bros i know.
Thanks for the feedback, glad you played it (even if the game is just clicking 3 things and waiting 35 seconds for a text to appear lol).
Ah i almost had forgotten about that other bug tbh.
Yeah i have the impression, i know it's factual because the saw was still there, that once i die the boss keeps all the upgrades, even to a point where the options left are all +50 "give more health to the boss" or something... like all three options are the same... and they don't really add up that much to the boss which is already a pain and will probably kill me very fast since it has all the upgrades basically.
So yeah that's the only "game breaking" bug there is.
Idk how to solve it, perhaps make sure to restart the boss condition when the player dies. Perhaps you can pull it off in these minutes, or if you got the programmer there.
Magistral
I love the theme and honestly i should have done something similar considering i didn't even a single game loop lol
I pressed space immediately after i read "press space bar..." and then just ran spicing up furniture until a picture of a sandwich or something was summoned into my eardrums.
Simply epic.
Seems cool as a vibe, a bit tricky to move at times, but that's usual in game jam games.
The only thing is that i literally got soft locked after moving two boxes to my both sides...
Idk if i missed it but a reset button would be super useful.
Also when you pick the key it looks funky, it seems it's interacting with the world in a way that may not be ideal, idk how to fix it but perhaps make it into another "layer" or something that makes it not behave based on whatever tiles are around since it's clear it doesn't work as you intend and it's also surrounded by tiles anyways so...
It may be that, i did click outside for sure. I tried playing in fullscreen but it was too big for my taste tbh.
I wonder if there is a way to fix it in the game itself.
But i mean it's a game jam game so don't worry too much.
My own project isn't even a full game lol.
So you guys did very alright.
I think i may get a team in the future, seems to work better since each person basically patches the deficiencies of the other in key areas...
Tbh i'm not a dedicated programmed either.
So idk what to advice.
But somehow while i was playing, i perhaps was clicking autside or doing something the game didn't like, and i was stuck to moving only horizontally etc...
Ofc that's not ideal since that's not the game design.
But it's not like it happened always, it was just like 2-3 times.
If you want to polish this later perhaps consider talking to the programmer or whatnot.
Another Godot User i see.
(You definitely had enough time to put music, you just didn't lol, i know that because myself i only used less than 24 to develop this game, counting some small progress made in the first days and the hours spend at the last moment trying to put something together xD)
Anyways seems a cool vibe.
PD: I thought you had done like me and leaved it without even a simple game loop, but i then turned back and saw the press "F" thing haha.
Very cool.
Nice game but the bugs of movement (which it seems may be able to be solved by clicking the arrow that doesn't work, idk a bit weird) and the fact that when i die the boss doesn't get reset... nah that's wild.
But it's normal in game jams tbh.
At first i though i was buffing myself lol, then i realized i was buffing the boss.
So it seems the theme of the game jam is properly applied since that totally caught me off guard.
Also nice music and artstyle
The video is made by my companion Tahib, and it's premade, then imported into Unity as an mp4.
About the game, we had difficulties, especially time since we had other things to do a also a bit of lack of organization.
So the game is... currently, just the externals.
We need a game designer tbh, we will work on it more since we liked some ideas that came to mind, about it getting stuck, idk if you mean after the into video, if so you can reload and click "skip" but tbh there is no gameplay so yeah xD.
Salutations.
Not bad, even tho there are little technical details that can be improved!
-When you have your sprite click the source image in assets and in the settings of the inspector change bilinear to point (no filter) (so you have nice unblurry pixels!)
-Appart from that i found some disbalances between the skeletons and the mushrooms (lmao they moved like crazy sometimes xddd) so it would be nice to do more balancing (it's a jam tho, my game isn't done at all so i canno't complain hgahahah)



