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Thank you so much! Yeah, you’re absolutely right, the movement could use more polish. Adding a stronger gravity pull after jumps is a great suggestion.

The flying ones were meant to add some extra challenge, but I can see how they can get frustrating. One for our errors was expecting players to understand that they can just "run"trough the phases if they find it hard to fight the enemies.

Really appreciate your feedback, glad you gave it a try!