Escape the base in 21 days! Roll dice, battle in shoot 'em up levels, survive! · By
Hi, wanted to give a little feedback on the game - the art/music and aesthetic looks great, but unfortunately the game feels a bit too sudden and overwhelming with the complexity/confusion. It would greatly benefit from a tutorial level at the start that is much simpler and explains the main mechanics and features during gameplay (because right now the 1st level you play is mostly confusion and hearing "Weapons Hot" all the time and wondering how many damage the enemies are supposed to take because they take long to kill and whether you should or shouldnt shoot the crates or just avoid them, etc).
As for the currently present "?" tutorial menu I'd say the crates screen is still confusing (the one where it lists all the possible cards/chips and their features), its a bit unclear what is that crate, where you get them, or are these just cards you get at the end of the level.
All in all, a bit too complex right now even on Easy difficulty and Weapons hot audio kinda gets frustrating. Maybe it would benefit from easier/simpler levels at the starts to get the player familiar.
Hi and thanks for the review, FIRST REVIEW! I'll try to answer a little point by point. 1) The game was conceived as more hardcore, but when no one could normally pass even a few levels (I played the game many times during testing), it was decided to add an easy difficulty level. 2) Weapons - the thing is that you can't just press the trigger and shoot endlessly, weapons have overheating (this is the phrase "Weapons Hot"), a number of rounds and you need to monitor this. Also, these parameters are further pumped up and overheating becomes almost imperceptible. Damage to enemies seems to be visible - a large number at the top. As for the rest - I have now decided to make a port to Steam and am making a full-fledged PC release (and not like now a port from mobile) with improvements, expansion of mechanics and enemies, etc. and your feedback will help improve some elements.
Thanks for the feedback again!
Hi. After collecting feedback on the mobile version of the game, I decided to release it on Steam, but before that, to improve and refine all aspects of the game — from the menu interface and board to enhancing enemies and more. Most of it is already done, so I decided to share the news.
[Old]
[New]
Here’s a small update to the game board. In the previous version, some players mentioned that the tiles weren’t very clear and it was hard to tell what dangers they represented. I’ve polished this part to make everything more readable and easier to understand.