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VanGaroot

7
Posts
17
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A member registered Oct 03, 2021

Recent community posts

Love it! The new Ms Meadows artwork sprites look so much better (i got to play the previous build as ergo). Loved the intro cinematic (although i initially thought that I accidentally ticked the "auto proceed" function because the text kept proceeding by itself, but I then realized that it was specifically done for the cutscene alone). 

The game is very charming, love the music already, excited for the full release, afraid that its gonna play on my heartstrings. Seems bug free and ready for release. Are you planning to do voice acting here too? (seems like a big undertaking for such a text heavy game, or is it just for the exclamations?)

My only few notes :
- As soon as you start the game (and anywhere during as well) if you scroll mouse wheel UP it instantly flips through the previous slides and gets you back to the very beginning of the game/section. Very easy to accidentally do it and it resets all the progress, I did it accidentally after the intro cinematic and it returned me to the very beginning of the game. Not sure if this functionality is that necessary considering that we have "History" tab (especially when it can be so easily triggered by accident).

- The text in the Tea Book (particularly the first 2 pages) goes offscreen, there is too much text for it to scale properly (I use about 70% text scale, but it seems to start overflowing  from 45% and up). So the first pages text needs to be shortened. All other scenes fit the scaled text pretty nicely.

- Would be nice if the highlight glow on the expose newspaper frame stopped glowing after we read its content. 

Glad to help! (я вашу гру знайшов через ваш коментар під відео Тернокса, тож удачі у розробці ПК порту, цікаво буде порівняти його потім з мобільною версією)

Hi, wanted to give a little feedback on the game - the art/music and aesthetic looks great, but unfortunately the game feels a bit too sudden and overwhelming with the complexity/confusion. It would greatly benefit from a tutorial level at the start that is much simpler and explains the main mechanics and features during gameplay (because right now the 1st level you play is mostly confusion and hearing "Weapons Hot" all the time and wondering how many damage the enemies are supposed to take because they take long to kill and whether you should or shouldnt shoot the crates or just avoid them, etc). 
As for the currently present "?" tutorial menu I'd say the crates screen is still confusing (the one where it lists all the possible cards/chips and their features), its a bit unclear what is that crate, where you get them, or are these just cards you get at the end of the level.

All in all, a bit too complex right now even on Easy difficulty and Weapons hot audio kinda gets frustrating. Maybe it would benefit from easier/simpler levels at the starts to get the player familiar.

cool little game. i liked it. great music and atmosphere. smooth animations. great job

(1 edit)

Great game! Fantastic art, love the coffee talk vibes in this one!
During the playtime I really liked the concept, and the game has a good message. Solid dialogue with different personalities for different characters (although the word 'like' was slightly overused with Patricia imo, however it was also fitting for her character depiction, so all good).
Chill and unintrusive music. I really love the music that plays during the brewing process of the drink, it really has that catchy feeling of 'okay, lets go'.
I liked the horse Hansel character the most. "Is your boyfriend also a horse?" question really made me laugh for some reason :) Viola/violinist joke was also great. 

I will share some feedback on the gameplay here (playtest notes of sorts):
- Upon starting the game and clicking history, i was lost for some time trying to figure out how to get back out of the history window (clicking on the book icon again didnt return me back), and only after some time I found a very small "X" symbol. Its not really visible.
- I think pressing Space during the dialogue skips the dialogue audio. When pressing the arrow icon the audio plays for several seconds, while pressing Space just skips it. (although later in the game it worked just fine, so I dont know what was that huh)  
- When brewing, I wish the Base/Milk/Garnish popups would slide back when I start mixing the drink. Because right now when you start mixing the dring, these windows still stay on top, and it felt kind of awkward to mix the drink that way (although maybe its necessary for the gameplay to keep them open during this process, i am writing this only at the first brewing ) 
- I didnt realize that you can move the frother around at first.
- The sneakpeak of the drink Bonnie is developing disappears when you hover over it :( Oh, it actually happens with all these yellow popup windows in the upper right,  when you hover above them after several seconds they disappear, although i didnt quite catch the pattern when and why.
- When clicking the dialogue option  for patricia "she seemed to found self realisation. Support her" it just shows an empty text field, so you have to press Space to advance.
- you can make the cup float around in air.
- when you have to make a drink the History icon disappears so you cant review what the customers said if you forgot or need a reminder

But those are just small technical nitpicks or playtester's notes, as I said - the game and its idea is great!

really great style and environments

such a phenomenal game, a true inspiration for me, so immersive and emotional