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Love what I'm reading so far!  Really appreciate the procedural nature but with plenty of room for RP.  Question, though.  What distinguishes damage from wounds?

Damage is how much an opponent can deal, while Wounds are how much they can take. In other words, damage is their attack and wounds are basically their hit points ;-)

Thank you for your support!

But if everything is done via moves that prescribe how many wounds are taken...I'm confused.   If a wolf (smaller than human) does 1 wound due to a partial hit Brawl Move, it's modified to a zero?

Also, how would you resolve one sided ranged combat?

(+1)

To answer your questions:

1 - If a wolf would deal 1 Wound as a counterattack and its Damage modifier is −1, you don’t need to mark a Wound.

2 - For one-sided ranged combat, roll 2d6 + Agility:

  • 10+: The opponent marks two Wounds.
  • 7–9: Choose a complication:
    • Reduce your ammo to one last shot.
    • The opponent marks one Wound, and they close the distance for a potential future counterattack.
  • -6: Reduce your ammo to one last shot, and they close the distance for a potential future counterattack.

I hope this clears things up.

Thanks for the extra move, Gustavo!  I happen to roll up a Federal Agent in my first game and I wanted to make sure I could use my firearm! 

And thanks for the clarification on damage and wounds.  I thought that's how it was meant to be played!  

Played 2 sessions coop over the last 36 hours.  Soundtrack and everything.  Wonderful stuff.  Really easy to get into.  When my friend rolled into the anomaly where you see yourself in a picture we remembered exactly what scene you were referencing.  It was so fun to take that moment and make it our own!