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Also, how would you resolve one sided ranged combat?

(+1)

To answer your questions:

1 - If a wolf would deal 1 Wound as a counterattack and its Damage modifier is −1, you don’t need to mark a Wound.

2 - For one-sided ranged combat, roll 2d6 + Agility:

  • 10+: The opponent marks two Wounds.
  • 7–9: Choose a complication:
    • Reduce your ammo to one last shot.
    • The opponent marks one Wound, and they close the distance for a potential future counterattack.
  • -6: Reduce your ammo to one last shot, and they close the distance for a potential future counterattack.

I hope this clears things up.

Thanks for the extra move, Gustavo!  I happen to roll up a Federal Agent in my first game and I wanted to make sure I could use my firearm! 

And thanks for the clarification on damage and wounds.  I thought that's how it was meant to be played!  

Played 2 sessions coop over the last 36 hours.  Soundtrack and everything.  Wonderful stuff.  Really easy to get into.  When my friend rolled into the anomaly where you see yourself in a picture we remembered exactly what scene you were referencing.  It was so fun to take that moment and make it our own!