Also, how would you resolve one sided ranged combat?
To answer your questions:
1 - If a wolf would deal 1 Wound as a counterattack and its Damage modifier is −1, you don’t need to mark a Wound.
2 - For one-sided ranged combat, roll 2d6 + Agility:
- 10+: The opponent marks two Wounds.
- 7–9: Choose a complication:
- Reduce your ammo to one last shot.
- The opponent marks one Wound, and they close the distance for a potential future counterattack.
- -6: Reduce your ammo to one last shot, and they close the distance for a potential future counterattack.
I hope this clears things up.
Thanks for the extra move, Gustavo! I happen to roll up a Federal Agent in my first game and I wanted to make sure I could use my firearm!
And thanks for the clarification on damage and wounds. I thought that's how it was meant to be played!
Played 2 sessions coop over the last 36 hours. Soundtrack and everything. Wonderful stuff. Really easy to get into. When my friend rolled into the anomaly where you see yourself in a picture we remembered exactly what scene you were referencing. It was so fun to take that moment and make it our own!