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(4 edits) (+1)

This definitely is one of the high effort submissions in this jam. Very, very very excellent art -- love it very much. Excellent worldbuilding. Good lore too. Cute game overall.

My little bit of complaint is the slightly clunky control. It's quite uncomfortable that the double jump can only be activated during the descent phase -- this leads to the double jump not activating when wanting to double jump in a hurry.

Also... the boss... I think it's way too brutal. Finally beat it after three tries though but still... it's way... WAY too hard (and people say my game's boss is hard lol). Firstly I think the boss should have half its current health -- after figuring out the necessary tactic to beat the boss, the fight is very monotonous, although extremely mentally taxing. Having that much health makes the fight a little bit boring. Secondly, keeping track of the giant nut is hard enough; also keeping track of some debris is... kinda impossible for me. Sometimes getting hit by debris when double jumping to hit the boss after making sure no nut is above me is just... cruel. I think you should at least contrast the debris a bit so that they're visible without needing to focus too much on them :(

Anyway... I'm going to make a let's play out of some submissions to this jam. Expect your game to be there ;)

Thank you! Yeah, it's very clear at this point that the jumping and (boss) difficulty are the biggest offenders. Those will be fixed soon.

Also, can you let me know when you start your Let's Play of mine? I want to see if I can apply these fixes before then. Thanks! :D

Correct me if I'm wrong, but unfortunately since this is a ranked jam, you won't be able to implement those fixes until the rating period ends? You can make a new page for it, but you cannot edit the files of the page that are already submitted to this jam.

(+1)

There's no technical barrier to doing so. I uploaded new files to my project page and they also appeared on the submission page. This isn't just because it's my own game; there are a few other submissions with post-jam updates and alternate versions that show up in the submission pages for me as well. If you need my to, I'll take mine down, and I'm sure the other jammers will as well if they're not passed out exhausted, but it's an entirely voluntary/manual thing.

Oh wow I didn't know that. Because in other ranked jams sometimes that option is locked -- I see; so the jam host has the ability to decide whether or not to lock it

I do not want to lock it so I'm glad it's unlocked by default :)

Ah, okay. It makes sense that it would be an option; I don't recall how it worked with the last jam I was in.

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I mean, I was able to update my game post jam to fix some of the bugs, but if it's not allowed, I can just revert the updated version back to the original 1.0.0 version, if you want.

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No, it's allowed. I just thought that option is usually locked by the system itself -- didn't know that it's unlocked by default. Because in some ranked jams I participated in, it was impossible to upload new versions during the rating period.

In that case then feel free to update it. Try updating it before Wednesday (or Tuesday evening if you live in Europe or the American continent)

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Maybe itch gave people the option to enable or disable it, depending on that person's jam conditions. I dunno, I've never made a jam, so I'm not sure what is controllable. Anyways, cool! I'll get another updated version up soon.