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Glad to hear! I'm definitely continuing with the magical girl turn-based system after this, though probably not as Mahou Shoujo Tactics (there was a different project I had in mind for it I didn't use for the Jam because... well, no chance in hell of building it in time).

Could you expand on where you felt the controls were clunky? I presume this was some of the orders?

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Yes, giving the orders sometimes felt... hmm... off. Like not quite as slick or satisfying as it could be. There was also a moment that I thought the game had frozen, but it was in a command without showing it on screen or something. I can't remember what exactly happened, but I clicked around a bunch and finally got the command to pop back up. I wish I remembered what it was exactly, because that was not helpful debug info I just gave you.

I'll give it another spin later and try and give better feedback. I played it late last night with a bunch of other submissions, and now my brain is mush.

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Ok, I played it again! Overall, the controls work. Maybe I was tired the first time, but I got the caster to work this time. (Last night I kept charging and firing with no result)

As for the thing that felt like a freeze, I figured out what it is. When the enemy attacks the shield girl, if you accidentally click on a random tile instead of "tank" everything "deactivates" and just sits there. If you hit the cancel button, it goes back and the "tank" option reappears. When it happened the first time, i didn't think to hit cancel and it seemed like I couldn't do anything at all, and the enemy was just waiting in place, not attacking. Through accidental clicking I figured it out.