Wow. Im a huge sucker for fast paced fps games and this is so good. The visuals are really cool and i like the style of it, some sound effects are missing but the ones that are there fit the game really good. Initially the sensitivity was set to 0 in the settings, and so i couldnt move the camera and it was quite confusing. I also didnt know that i could dash, or that my secondary stronger attack destroyed the bosses shied, but once i found out about that it became really fun.
i did fell out of the map while playing because i was moving a lot, so maybe make that bigger. With a banger track and some fixes, i would love this, fantastic work. Its a shame nobody is playing and rating this game, you should join the discord and post the link of it.
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I spent a little too much time working on that wireframe shader, the jitter was hard to get right. As for the sensitivity, I use unity's PlayerPrefs() for saving data so initially the sensitivity is set to 0, as well as the camera smoothing. Dashing also gives you "iframes" where you cant take damage, makes the whole game a bit easier. I programmed a way to restart the game so when you fall out of the map, just press R, there was like 30 minutes left on the clock so instead of adding a way to die via fallout i just programmed a restart key. Escape takes you to the menu as well, all in the description of the game. I'll probably work on this game a little since you recommended it. Im glad you had fun with my game, i thought it was rubbish!