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Toxic

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A member registered Jun 27, 2023 · View creator page →

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i agree AI as a tool isnt a bad thing, its just that you learn way more by programming things yourself, i discovered that out just recently. AI is usefull if you have completely no idea of how to do something and want someone to quickly help. But even if you use AI or not, the important thing is that you stay consistent dude! youll make it one day :) good luck on that clicker game

Oh okay i see, thats pretty cool. Yeah the sprites arent bad but some reworks probably are good, i didnt get that the rock was a rock at first.

oh, then its probably a problem on my end. About the music i mean

yeah, still didnt work. Might be my bad connection tho

pretty nice game, it could be just me, but sometimes the tetris pieces dont stick/the game doesnt register the fact that ive draggeed them to a quest, which is really annoying. The lack of music is also a shame, but great game overall!

its pretty fun, the aesthetic is quite nice and the sound effects too. But gameplay is a bit confusing

thats cool, the second level is very rng based but i managed to beat it. As another guy said, dont code with ai, especially starting out! i recommend trying out a godot tutorial. It isnt bad as a first game.

Wow, this is peak. first of all, ending 2 is the best one, no doubts on that, but seriously though this is very well done. The art is beatufiul, i like the full colored render in the menu after you complete all of the endings, really great stuff. Im not really good with storytelling, even less in art, so i cant really give you any good criticism. The second scene on the "carriage" reminds me of "Hey, youre finally awake. Just thought id say that. Great stuff.

thank you!!

thanks ^^

bots almost insta kill you in the first map. But its alright, sound effects are a little too loud. It was pretty sadisfying killing the enemies though. In the "controls" it says  that "bullets bounce off walls" but they dont, is that a scrapped feature? overall, pretty sweet

simple but nice i think, also very reletable.

doesnt let me play it unfortunately, might be a problem on my end

sweet tiny game, the pixel art is very cute and nice, i really like the game icon you made, but the lack of music or sounds really is a shame.
I dont think the controls are bad, i didnt have much trouble untill the last enemy which took me some time to beat, but its the boss so thats fair enough. Maybe nerf him a little though. For a first game ever made its quite nice, good job!

if youd like sure! id love to check this out

like as others, it isnt working for me unfortunately

if this game had a little tutorial it would be really interesting. I unfortunately didnt understand really how you get money and generally how it works. Like why do some "cards" have different colors? what does that "x Z" or "x 1" above the cards mean? but the game def has some potential if made more clear.

Wow. Im a huge sucker for fast paced fps games and this is so good. The visuals are really cool and i like the style of it, some sound effects are missing but the ones that are there fit the game really good. Initially the sensitivity was set to 0 in the settings, and so i couldnt move the camera and it was quite confusing. I also didnt know that i could dash, or that my secondary stronger attack destroyed the bosses shied, but once i found out about that it became really fun.
i did fell out of the map while playing because i was moving a lot, so maybe make that bigger. With a banger track and some fixes, i would love this, fantastic work. Its a shame nobody is playing and rating this game, you should join the discord and post the link of it.

actually not bad!i dont love the really bright pink background but the art in general is genuinely not bad, it looks silly in a good way. unfortunately the lack of music and or sound effects really brings the experience down, but the gameplay itself is fine, the last part was quite pixel perfect so a bit frustrating but getting it done was quite sadisfying. I like the idea of those "orbs" that let you double jump.  Also like how you do the tutorial with those signs

as other said, its not really retro, but i think the game itself is fine. The audio is too loud, but the background guitar is really enjoyable. Its simple but sweet, i love the carrot munch sound effect

Im using Linux mint and the game crashes when i open it unfortunately

thats a really cool concept, and for being done in 7 hours its not bad. One thing though, i never really understand how many actions i can take before my turn ends. Like sometimes i can shoot 3 times, sometimes 2 etc.. so something that communicates that would be really nice. The bandits can be a little annoying but the fact they
can miss makes up for it. Really nice

I use linux mint and even with wine i couldnt get the game working unfortunately, wouldve loved playing it because it looks really well made.

It didnt let me interact with the door, so i got stuck right after the call with "mom". Honestly, the shader isnt even too bad, maybe turn it down a notch, but the worse thing is that the sensitivity of the camera is really high. Could be just me though. Cant really say anything because i havent completed the game

this is actually really fun, i like the concept that the shop doesnt pause the game, so you can only open it when you know a piece is falling in a good spot, so theres a good amount of strategy. I didnt like a lot of the shop upgrades but they are good, and the music while maybe it doesnt fit its really relaxing and i love it. its a shame that when you fill up a line it doesnt have any feedback, but other than that this was very enjoyable

its well polished for being made in 12 hours, and its enjoyable too but you can just spam shoot in a circle without moving and you'll destroy asteroids anyways.  pretty nice overall though

i do agree that it is a bit strange to allow AI in a solo jam, but atleast for now AI cant do everything for you, you still have to put in 90% of the effort. So i dont think its that big of a deal

i plan on rating them all tomorrow

thank you!

ohh okay, fair enough then

thanks a lot :)

mashup really well executed, the music goes hard and its really sadisfying. At first i thought that if i made the ball fall off-screen i would lose  a life but i didnt get punished for it (or atleast i think) so maybe make that more clear. Other than that, great stuff

its a simple but interesting concept, and theres a lot of good polishing that makes killing the bats(?) really sadisfying, i think the sound design is good but the music is not great. Another smaller thing is that the upgrade block doesnt really fit with the pixel art which is strange, would really be interesting if expanded.

Impressive work. I didnt complete the game but i can def see myself playing this game for a long time. One of the upgrades(one of the "crits" ) does go offscreen for me and i cant see the requirements, and this game would probably benefit from music but these are just nitpicks really. Great job

thanks a lot, i will credit you kind sir