I spent a little too much time working on that wireframe shader, the jitter was hard to get right. As for the sensitivity, I use unity's PlayerPrefs() for saving data so initially the sensitivity is set to 0, as well as the camera smoothing. Dashing also gives you "iframes" where you cant take damage, makes the whole game a bit easier. I programmed a way to restart the game so when you fall out of the map, just press R, there was like 30 minutes left on the clock so instead of adding a way to die via fallout i just programmed a restart key. Escape takes you to the menu as well, all in the description of the game. I'll probably work on this game a little since you recommended it. Im glad you had fun with my game, i thought it was rubbish!
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Source control is super helpful when it works!!!! I'm sorry to hear about your troubles, though. I know how much it hurts :(
Thanks for the comment about the trees (and other scenery) fading out as to not conceal the players position, that was my doing. Glad you liked the game... What's there anyways.
You can point the camera in the direction of which you want the fireball to go to. You gather fire (your health and ammunition) from campfires to shoot at the monster but be cautious as when you shoot fireballs, you also lose health.
I'm glad you like the games art and stuff, though. Me and Jay, the other programmer had strange issues getting version control to work for around 2 days so working on the game was a struggle!!!!!
IMPORTANT MESSAGE THAT YOU SHOULD READ BEFORE TODAY AT 7:00 p.m. Pacific jam comments · Posted in IMPORTANT MESSAGE THAT YOU SHOULD READ BEFORE TODAY AT 7:00 p.m. Pacific jam comments
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