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sso

21
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A member registered Nov 15, 2022 · View creator page →

Creator of

Recent community posts

I spent a little too much time working on that wireframe shader, the jitter was hard to get right. As for the sensitivity, I use unity's PlayerPrefs() for saving data so initially the sensitivity is set to 0, as well as the camera smoothing. Dashing also gives you "iframes" where you cant take damage, makes the whole game a bit easier. I programmed a way to restart the game so when you fall out of the map, just press R, there was like 30 minutes left on the clock so instead of adding a way to die via fallout i just programmed a restart key. Escape takes you to the menu as well, all in the description of the game. I'll probably work on this game a little since you recommended it. Im glad you had fun with my game, i thought it was rubbish!

Yeah, I ran out of time to make the sound effects for the other enemies and I didn't really like some of the sound effects I made either, but it is my first time making them myself though. Thank you for playing!

I wonder if they sort the list of active notes within a lane based on distance hmmmm

Theres only two characters. BF & Pico

Searching for a team that is in need of a programmer. @louander on Discord if you'd like to reach out.

Cheers gov

Discord?

Interesting idea, thank you for that.

Thank you! It was a struggle and I'd even go as far as to say that it may not of even been released... Glad we got it out, though! 

Thank you for your feedback, I hope you enjoyed the game!

Me neither...

Thank you!

Source control is super helpful when it works!!!! I'm sorry to hear about your troubles, though. I know how much it hurts :(

Thanks for the comment about the trees (and other scenery) fading out as to not conceal the players position, that was my doing. Glad you liked the game... What's there anyways. 

You can point the camera in the direction of which you want the fireball to go to. You gather fire (your health and ammunition) from campfires to shoot at the monster but be cautious as when you shoot fireballs, you also lose health.

I'm glad you like the games art and stuff, though. Me and Jay, the other programmer had strange issues getting version control to work for around 2 days so working on the game was a struggle!!!!!

Nice art style!

Unity 3D

Lost my job about three times... Great game!!!

Thank you! Hope you enjoyed!!

Thank you for playing! I wish you could've played the newer version, since the music was finalised and some bugs were fixed, but you played it nonetheless. So, thank you! Hope you enjoyed!