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I spent a little too much time working on that wireframe shader, the jitter was hard to get right. As for the sensitivity, I use unity's PlayerPrefs() for saving data so initially the sensitivity is set to 0, as well as the camera smoothing. Dashing also gives you "iframes" where you cant take damage, makes the whole game a bit easier. I programmed a way to restart the game so when you fall out of the map, just press R, there was like 30 minutes left on the clock so instead of adding a way to die via fallout i just programmed a restart key. Escape takes you to the menu as well, all in the description of the game. I'll probably work on this game a little since you recommended it. Im glad you had fun with my game, i thought it was rubbish!