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Thank you, I'm glad you liked it ^^

I'm pretty happy with how the chara design turned out, considering I wanted to focus on the art for this jam and spent half of it on the girls. The final boss is also my favorite despite rushing her at the last minute. Happy accidents happen, that's what Game Jam are about

About the turn-based RPG, by all means, do not try it during a Jam, or only do a really basic one. This system comes from another one of my project I have spent weeks of work on, and I was mostly testing how much I could adapt it to another setting on the fly. Though I have to admit it's VERY satisfying to create, turn-based rpg are more complex to create than first seems...

TL;DR: The RPG system wasn't completed in the time frame at all.

I've always assumed it'd be tough. I use Construct 2 (thinking about 3, but curse those subscription models...) and it's definitely geared toward action games. A turned based game could be done for sure, it'll just be a lot more work.

Unity is the same way in that regard, more geared toward games with physics. It's not that it's ill oriented for an RPG, it's just you will have to code everything from scratch yourself. That's why it's not necessarily hard, but it takes time to do everything properly.  The UI system of Unity, however, is a godsend to me

I haven't looked for much else to be honest, but I think that besides RPG Maker which makes it hard to add mechanics that aren't already in it, there is just no getting help for this kind of things, given how wildly different RPG systems can be at the lowest level