Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wow. That was HUGE for a jam game. I can't believe how many levels and weapons you managed to make for this in just two weeks.

The only feedback I can give is I would have liked it if you had to press a button to pick up weapons rather than just walk over them (maybe down on the movement input?). Had a few times when I had a really cool gun I liked, so I tried to jump over the weapon pickup in front of me, only to miss my jump and lose my cool gun 😭

Still, this was an awesome game, well done!

(+1)

Thanks for giving my game a shot SleepyJack !

Glad you liked the weapon variety ^^ To be fair i probably wouldn’t have been able to make these many levels if they hadn’t changed the tileset system in Godot 4, it’s so much simpler to use now so that saved me a bunch of time compared to how it used to be :p

As for the weapons i have a bit more experience now so i can implement some of the base elements kinda faster than before. But i wanted to try a bunch of new types i hadn’t tackled before for variety’s sake and hopefully it seemed to pay off in the end XD

Yeah i’ve noted that issue from feedback, if i get some post jam time i think i’ll go for the “press key to pickup” option so that players have more control over the weapon selection.