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(+1)

Thanks for giving my game a shot SleepyJack !

Glad you liked the weapon variety ^^ To be fair i probably wouldn’t have been able to make these many levels if they hadn’t changed the tileset system in Godot 4, it’s so much simpler to use now so that saved me a bunch of time compared to how it used to be :p

As for the weapons i have a bit more experience now so i can implement some of the base elements kinda faster than before. But i wanted to try a bunch of new types i hadn’t tackled before for variety’s sake and hopefully it seemed to pay off in the end XD

Yeah i’ve noted that issue from feedback, if i get some post jam time i think i’ll go for the “press key to pickup” option so that players have more control over the weapon selection.