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(+1)

Good job putting this together in an all-nighter. Main feedback is for me personally the movement felt a little off. I felt like jumping all the time but had to then be reminded that there is no jump, just up-down movement. I think it would feel more natural if the game was isometric, maybe that's just me. The globs kept ganking and having a cooldown on the attack made progression feel difficult to me personally.

(+1)

Thanks for the feedback! Do you think no cooldown or just a much smaller cooldown would be better?

(+2)

I think a smaller cooldown and a little bit of playtesting to fine tune it would be perfect. I don't think you should take it out altogether.

(+1)

Ok thanks, I agree:)