Definitely noticing the increase in quality, awesome job for a two week jam :) Love how you always have some kind of narrative, which is something I never really do.
I liked the boss fights, though the first one had pretty limited attack variety. The second one was good, but was made fairly easy due to all the magic pickups (Could mostly just facetank all the damage)
The blurriness on the larger images was a little distracting, I imagine they were drawn too big originally or something. I have trouble with that myself whenever I try to do hand drawn stuff, still haven't really figured it out.
The variety of attacks was pretty cool, but I found myself mainly using the normal punch (Partly because I didn't realize you could run initially). I seemed to miss a lot using the up attack, I think the hitbox might be too small or I'm just using it at the wrong times. The up attack also conflicts a bit with the normal punch midair -- a lot of the time I wanted to punch the flying monsters that were coming at me, but ended up attacking up instead.
Other random things:
- The pink on yellow buttons definitely clashed, maybe lower the saturation a bit or something. Especially noticeable on the title screen where they stand out more than the title.
- Super minor, but the background lights with the gradient stuck out to me. Mainly because the gradient was limited colors, it might have been better to just do a smooth gradient. It was also one of (?) the only things that was antialiased which made it stand out more.
- Parallax background maybe too saturated, the brighter greens definitely stood out particularly when you're next to a greyish building.