Thanks for playing! I'm glad you noticed the extra quality, I tried to really push hard on this one. Story-wise, I have a whole bank of characters and ideas from this setting. It's possible I'll do more with it eventually. This specific scenario was semi-new. I reworked an old idea to fit the scope of the jam more closely.
Judging difficulty is always a challenge. Someday I should find someone willing to test my stuff during jams, haha.
Thanks for all the other feedback too! All great suggestions. I may go back a tweak some of that stuff, when I get some energy back. (And finish playing more of the other submissions!)
The only thing that will sadly go un-tweaked for sure is the blurry art. TBH, the only way that's not going to look blurry is for me to get better at full-screen pixel drawing. I tried at first, but it looked terrible. So I gave up and drew everything in flash, so I could at least have decent scaled exports. For a glance at a few of the art cards in their natural state, check out the "official trailer" I threw together the other night: