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(+3)

This is a neat concept! It could use improvements in polish and gameplay, so here's a couple of things I noticed:

1. It feels frustrating when you hit a glob into another one, just to have it spawn a third. Even if I killed it in that hit, it doesn't feel like I made progress in the level. Maybe you could have code that identifies the reason a glob hit another (for example,  did they run into each other, or did the player hit them into each other).

2. A follow up to thing 1 is that once the globs started coming together, I felt powerless to clear them because of the damage I do and the cooldown on my attack. There's probably some space to explore beyond tweaking numbers.

3. I wished this had felt a bit more chaotic, but because the enemies spawn in the same places it felt more like a puzzle-combat game rather than a "oh no, I gotta run for my life" every time I restarted a level.

Overall, I think this idea has potential and looking into the changes mentioned could be a good starting point for fleshing this out into a full game if you wanted. Congrats on submitting!

(+1)

Thanks for the feedback! #1 makes sense, I initially figured that hitting a glob into another having it spawn a new one was part of the chaos but there's probably enough bumping without hitting to feed into that! The other points are also very valid, I'll consider it for an update! Thanks for playing:)