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I realise as you commented that I said Heru IV but I meant Heru II the one on the furthest right lower side because yes I go for Jade and Grojdanna all the time. 

Ultimately I'm talking about how I feel about progression in this game. It's not that learning how to do new runs is impossible it's just I'm not given enough natural incentive (run ins with the characters/events that involve them to build familiarity) and time to have a few turns to waste to let me want to take time to explore more deeply. 

When I arrived in Heru II and found they were all hostile I didnt have any idea of what would be needed to figure them out and also figured that they didnt have enough votes to make it worth my effort to even worry about visiting them. Ignoring them completely basically doesn't impact my run noticeably. Yes there's some kind of disease/bioweapon going on but that seems like so many steps and I'm already barely having the time to reach the other things I need.

And this is where I think LLTQ did a better job of getting the player curious about different things they could be doing whilst they were on a particular playthrough. It made it so in a game it was much easier to think of doing differently for other runs since the flavourtext told you what your skills did or fill you in with the lore which got mybrain churning possibilities. 

Also there was stuff like random letters from Briony filling you in with Kevin's antics, running into Selene and Julianna having a quiet moment together which clarifies some of the coldness if you chose to be cruel to Julianna etc. It felt like the characters had interlocking stories in a more tangible way than we have at the moment because most of the scripted events involved them. 

I tend to marry Kevin when possible purely because he killed me on so many occasions and when I finally figured out his background and got the thorny but sweet romance epilogue I felt trauma bonded. I don't think there's enough interactions to reach the same level here. 

Also the flavourtext from your lessons really helped with worldbuilding which helps you know in subsequent runs what might be needed to unlock different options or just what might be possible. For me reading the flavourtext in LLTQ did spark a curiosity that made me want to try different things. 

My progression so far has been: 

Going into the game blind fumbling around until I landed on a strategy that worked then optimising to win the game via elections. During the process securing a vote by marriage I stumbled into the genetic information. When I accepted Krovos as a spiritual advisor because I was annoyed with the actual official leader being a bitch every time I tried to make nice with her I stumbled into passing the check on turn 10 and combined with Krovos's personal quest and failing to entertain Mirelle's child with a magic trick I got curious enough about lumens and tried more runs to figure out that side of the story.  With a lot of trial and error to get the required pieces all in one run and Vasily giving the hint that the Emperor was at the opera to let me know my time limit I finally got a run that worked killed him then got more curious about the former empress and thats kinda what I'm working on now. 

Sadly not much of the story points me towards the rest of the characters. And even though I have some familiarity with the game I think thats actually leaving me to feel more like I dont have time to get the right stats at the same time I'm in the area for certain characters

I've been curious about maybe 3 people Eve, Krovos and weirdly the guy on the same planet as Lorkas. 

Eve because what is up with her and our mother???

Krovos because I'm down for a new religion but it seems there's no plans to create a heretic cult in the game. 

And the other guy (I forgot his name) because I was trying to secure a vote and I heard about his son and wanted to see where that went but then I realised I would need an extra turn and I instead went for Lorkas who's willing to let you marry her daughter in 2 social points. 

The time crunch really kills my desire to waste time on uncertain rewards and because learning information also takes an action and typically I'm spending max 2 turns on an area and I'm not returning unless I have to stop there on the way to another place.

Oh, then I can definitely agree on Heru II feeling very unbalanced. I think we'll be getting more payoff on their whole deal when the finale is patched into the game - you can learn a bit more about what is going on there via the epilogues. I will say, it isn't to do with the disease/bioweapon - that plague hits Heru III. It is possible to investigate further into that. But the chilly reception we get in that sector is really harsh from a gameplay POV. 

The sprawling nature of the game does make planning out runs harder, and I can definitely see why you'd be frustrated by that. It also means there are a lot of variables to take into account. Which a part of me finds really fun! But there's also a part of me which is tearing my hair out because I did a run and automatically got Oletko's elector vote, but oh, I failed this crucial skill check on turn 12 - no worries, I'll just restart from turn 8 and do some new classes, but oh, now I don't auto secure his vote because one of the 100 variables behind the scenes got changed through one of my actions. Figuring out cause and effect felt a lot easier in LLTQ.

I definitely get the sense that these characters have interlocking stories, but it feels like they're interlocked in ways I'm unable to witness. They have set enemies, and a lot of them have a history together. But there's no way for me to dig into that history. I agree that I really really miss the flavor text.

Also, Rejt's son is one of my favorite romance options! Highly recommend trying to pursue him. 

Yes I feel like I'm bad at actually communicating my issues clearly and just tend to waffle. LLTQ made cause and effect very obvious in a lot of situations. Which also meant on playthroughs were you are doing something else entirely you are learning stuff thats useful for when you come back. Give land a way Banion makes a comment, Marry off Brin deal with Banion trying to imply a relationship between you embarrass him with already being engaged or outwit him. 

In this game because so little of the cause and effect is made clear it ends up incentivising me to optimise what's the point of figuring out which of like 10 checks/decisions has caused their opinion of me to drop? Who cares about the wider networks of who's friendly with who and who's an enemy when it's difficult to keep track of and ultimately not necessary for the goals of 17 votes and not dying. 

I kind of wish there was some kind of presenter characters like a news channel that could give some kind of insight into the reactions to our actions like they were covering the run up to an election. Like it cost a social point every round to listen in on but it would keep you up to date on things happening in the wider galaxy.