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Oh, then I can definitely agree on Heru II feeling very unbalanced. I think we'll be getting more payoff on their whole deal when the finale is patched into the game - you can learn a bit more about what is going on there via the epilogues. I will say, it isn't to do with the disease/bioweapon - that plague hits Heru III. It is possible to investigate further into that. But the chilly reception we get in that sector is really harsh from a gameplay POV. 

The sprawling nature of the game does make planning out runs harder, and I can definitely see why you'd be frustrated by that. It also means there are a lot of variables to take into account. Which a part of me finds really fun! But there's also a part of me which is tearing my hair out because I did a run and automatically got Oletko's elector vote, but oh, I failed this crucial skill check on turn 12 - no worries, I'll just restart from turn 8 and do some new classes, but oh, now I don't auto secure his vote because one of the 100 variables behind the scenes got changed through one of my actions. Figuring out cause and effect felt a lot easier in LLTQ.

I definitely get the sense that these characters have interlocking stories, but it feels like they're interlocked in ways I'm unable to witness. They have set enemies, and a lot of them have a history together. But there's no way for me to dig into that history. I agree that I really really miss the flavor text.

Also, Rejt's son is one of my favorite romance options! Highly recommend trying to pursue him. 

Yes I feel like I'm bad at actually communicating my issues clearly and just tend to waffle. LLTQ made cause and effect very obvious in a lot of situations. Which also meant on playthroughs were you are doing something else entirely you are learning stuff thats useful for when you come back. Give land a way Banion makes a comment, Marry off Brin deal with Banion trying to imply a relationship between you embarrass him with already being engaged or outwit him. 

In this game because so little of the cause and effect is made clear it ends up incentivising me to optimise what's the point of figuring out which of like 10 checks/decisions has caused their opinion of me to drop? Who cares about the wider networks of who's friendly with who and who's an enemy when it's difficult to keep track of and ultimately not necessary for the goals of 17 votes and not dying. 

I kind of wish there was some kind of presenter characters like a news channel that could give some kind of insight into the reactions to our actions like they were covering the run up to an election. Like it cost a social point every round to listen in on but it would keep you up to date on things happening in the wider galaxy.