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Yeah I know what you mean, we produce such "eau de vie" too. What the german call "schnaps" In FS22 you had a small "Rachiu" production (probably illegal, hidden behind the house ^^) which was a solution. Corn was strange in the recipe yes, as fruit give the taste and the sugar for alcohol, I'll remove it then. But what about the name ? Brandy (even if that's not) or Fruit Brandy as we already have a conversion of other fruits  in plum ? You could take the big glass bottles from Rachiu pallets for fruit brandy and keep barrel for brandy made with your wine from the cellar. 

about the name will see, I am not sure how to name it for now. only pear converts to plum. the rest goes either to cider (apple), either to liquor. As I said we call it tuica/palinca. 

You also have quince converted in plum. 

This building is really hard to balance, bourbon is supposed to give 1 million/year and need 180 Ha of fields, whiskey is worst (and all the possible grain are in the recipe instead of 1 or 2). Cider is 50/50 apple/water, same source as wine recipe ? :)

probably. cider is more like a alcoholic juice. you can make stronger spirts from apples too, but chose cider to diversify. See what you can do. Whiskey I think is from Montana too.

No problem with cider, even if it's not a distilled alcohol (for a distillery building, if you'd put it in the cellar building it wouldn't be a scandal ^^) the problem was the huge amount of water where there is no need, apples are enough to make cider. 

Next step, juice factory, another big work with field size.

Take your time

Sorry to bother you. How long do you estimate the balancing will take? I have many things added/modified/repaired in the map and I want to know if I will release this version before the balancing or all together.

Friday evening should be ok. juice factory and preserved food took some time with all these recipesand ingredients. And the call of the beach was strong these last days ;)

I didn't check the "meat production" as it's hard to define it without playing all the process from buying animals to load the pallet.

I hope the slaughter house is profitable. If my math was correct, it should be. I used the prices from animal dealer and tried to make it 2-3x more profitable to get them to the slaughter house instead of just selling. Hopefully is not too profitable. 

I am not in a hurry, but want to finally see the multifruit and production done. At least for this map.

Also any idea why my new crop sesame colour doesn't appear on the map? Tried everything... Will test the crop separately on a map, to see if the missing colour still persists...

Also will balance myself the sesame products by using the present ones.

Sesame color as crop in the field or the PDA ? The log says nothing about a "file not found" or similar ?

Slaughter isn't only a question of meat and price as you add different new products. If just meat to sale that's ok but I have in memory the fat used in the soap recipe which demand hundred(s) of cows each month. I didn't touch this recipe because I need more info about the "meat chain"  to understand all (lavender fields + lavender process + animals + food + slaughter + how many fat depending of animals) less easy than a greenhouse  ^^

Here it is

https://www.transfernow.net/dl/20250822D3hhgt2s

The "readme" explain if I made a significant change in something (not just change a recipe a little then). I tested each building without error so normally there is no mess in a XML, which can happen really fast as you probably know ^^

Not all prods are made, I wanted to wait for your orchards before changing greenhouses (except some filltypes I already changed the price/liter), and for metal prods, meat and other "end game" we have time to be happy with agricultural things before. Of course that's not perfect everywhere but at least there is (normally) no more prods where we lose money  or need the half of the map for a recipe and nobody will say that map is "cheated" or unbelievable (mhhh ok, maybe the "pumpkin puree" I let which is really insane ;p )

With your last changes it'll be possible to ajust few details and finishing the last prods normally.

Thank you so much. I will have a look this weekend and prepare the update. 

I gave a look at the slaughterhouse, prices aren't far to be perfect, just a bit too high  because in the filltype you used a "seasonal" variation as it was crop so at a point you can sale the meat 3 times the price of the animal. With 24 cows you can then earn 144000 € in a month (normal mode). Meat shouldn't  have seasonal factor (or not high, like wood ) and I just saw the same problem with products like mayonnaise with a too big gap in the year, after all we don't pay our mustard or ketchup more expensive in winter ;) Goats and sheeps don't have the same price (300vs500) but produce same amout of meat so balancing is impossible with only one prod line. All in all a cow milk should produce less than other cows as they cost 50% less.  It's possible to use the cows the month after buying them (maybe the same, didn't think to try), maybe a minimum of 2 months feeding would be better even if 20 months is a bit high ? ).

Ideally animals should produce less liters (but better price then to balance) because a pig of 150kg giving 500l of meat seems really weird, and don't hesitate to increase the fat for cows, 15% of the meat isn't  insane (4% actually ), it will help later for soap recipe which is actually impossible to follow.

Finally, the biggest problem I found is that we can't bring chickens as there is no trailer for that. You should say we need https://www.farming-simulator.com/mod.php?mod_id=320983&title=fs2025 for your map (or making you own with the vanilla in just adding chiçcken load/unload) if we want to produce chicken meat. 

In the update I will have chicken trailers too. Please look at the slaughterhouse if you can. It is far from perfect, because of the lack of control for animals. In Revamp you could specify how many kg each animal had (beef cattle were heavier than milkers...).